Reputation: 420
I have a loop and I want to ensure that it runs for an (approximately) fixed amount of time for each loop.
I am using sleep_for
to achieve this behavior but I also want the program to be able to compile on environments that do not include full support of the standard thread library. Right now I have something like this:
using namespace std;
using namespace std::chrono;
//
while( !quit )
{
steady_clock::time_point then = steady_clock::now();
//...do loop stuff
steady_clock::time_point now = steady_clock::now();
#ifdef NOTHREADS
// version for systems without thread support
while( duration_cast< microseconds >( now - then ).count() < 10000 )
{
now = steady_clock::now();
}
#else
this_thread::sleep_for( microseconds{ 10000 - duration_cast<microseconds>( now - then ).count() } );
#endif
}
While this allows the program to compile in environments that do not support standard threads, it is also very CPU-intensive as the program checks continually for the time condition rather than waiting until it is true.
My question is: Is there a less resource-intensive way to enable this "wait" behavior using only standard C++ (i.e. not boost) in an environment that does not fully support threads?
Upvotes: 6
Views: 2450
Reputation: 20818
There are many time based functions, it very much depends on the Operating system you're using.
Microsoft API offers Sleep() (capital S) which gives you a millisecond sleep.
Under Unix (POSIX) you have nanosleep().
I think that these two functions should get you running on most computers.
The implementation would be to use the same loop, but sleep a little inside the while() loop. That will still be a pool like thing, but faster much less CPU intensive.
Also, as n.m. mentioned, select() has that capability. Just a bit more convoluted to implement, but it is expected to return once the time elapsed.
Upvotes: 2