Reputation: 314
If the Graphics
class handle all the functionality as Matrix
?
Upvotes: 0
Views: 1487
Reputation: 1500665
No, with the Graphics
class you can perform specific transformations using methods such as ScaleTransform
, but the Matrix
class represents the transformation itself - which is why the Graphics.Transform
property is of type Matrix
.
Suppose you want to perform the same transformation on multiple Graphics
objects, without the point at which the transformation is applied being code which should know what the transformation it. Or suppose you want to combine different transformations in different stages of a pipeline... how would you represent that transformation without Matrix
? You could remember a bunch of delegates applied to a Graphics
object, but that seems a bit longwinded compared with the natural matrix approach.
Upvotes: 3