Reputation: 687
What is the formula for calculating the position of 3D point after it has been rotated around another 3D point a certain radians/degrees? I am using Java / LWLJGL.
Could someone just fill in the blanks in the following?
public Vector3f rotate(Vector3f origin, Vector3f rotation)
{
Vector3f ret = new Vector3f();
ret.x = __________;
ret.y = __________;
ret.z = __________;
}
Upvotes: 0
Views: 938
Reputation: 35547
Consider your fixed point has coordinates (a,b,c) and moving object (x1,y1,z1) at time t1
and at (x2,y2,z2) at time t2
.
option 1
you can consider projection on x-y
plane and projection on y-z
plane and calculate angle in that 2D space.
option 2
you can consider two vectors. say vector A
and B
A=(x1-a)i+(y1-b)j+(z1-c)k
B=(x2-a)i+(y2-b)j+(z2-c)k
Now use dot product of A
and B
A . B = |A||B|cos(angle)
Upvotes: 1