Reputation: 23610
Before C++11 I used boost::bind
or boost::lambda
a lot. The bind
part made it into the standard library (std::bind
) the other part became part of the core language (C++ lambdas) and made the use of lambdas a lot easier. Nowadays, I hardly use std::bind
, since I can do almost anything with C++ lambdas. There's one valid use-case for std::bind
that I can think of:
struct foo
{
template < typename A, typename B >
void operator()(A a, B b)
{
cout << a << ' ' << b;
}
};
auto f = bind(foo(), _1, _2);
f( "test", 1.2f ); // will print "test 1.2"
The C++14 equivalent for that would be
auto f = []( auto a, auto b ){ cout << a << ' ' << b; }
f( "test", 1.2f ); // will print "test 1.2"
Much shorter and more concise. (In C++11 this does not work yet because of the auto parameters.) Is there any other valid use case for std::bind
beating the C++ lambdas alternative or is std::bind
superfluous with C++14?
Upvotes: 80
Views: 58227
Reputation: 13933
Just expanding @BertR's comment to this answer to something testable, though I confess I couldn't quite get a solution using std::forward<> to work.
#include <string>
#include <functional>
using namespace std::string_literals;
struct F {
bool operator()(char c, int i) { return c == i; };
std::string operator()(char c, char d) { return ""s + d; };
};
void test() {
{ // using std::bind
auto f = std::bind(F(), 'a', std::placeholders::_1);
auto b = f(1);
auto s = f('b');
}
{ // using lambda with parameter pack
auto x = [](auto... args) { return F()('a', args...); };
auto b = x(1);
auto s = x('b');
}
}
Test at Compiler Explorer
Upvotes: 0
Reputation: 4184
Sometimes it is just less code. Consider this:
bool check(int arg1, int arg2, int arg3)
{
return ....;
}
Then
wait(std::bind(check,a,b,c));
vs lambda
wait([&](){return check(a,b,c);});
I think that bind is easier to read here compared to the lambda which looks like a https://en.wikipedia.org/wiki/Brainfuck
Upvotes: 9
Reputation: 1697
Scott Meyers gave a talk about this. This is what I remember:
In C++14 there is nothing useful bind can do that can't also be done with lambdas.
In C++11 however there are some things that can't be done with lambdas:
You can't move the variables while capturing when creating the lambdas. Variables are always captured as lvalues. For bind you can write:
auto f1 = std::bind(f, 42, _1, std::move(v));
Expressions can't be captured, only identifiers can. For bind you can write:
auto f1 = std::bind(f, 42, _1, a + b);
Overloading arguments for function objects. This was already mentioned in the question.
In C++14 all of these possible.
Move example:
auto f1 = [v = std::move(v)](auto arg) { f(42, arg, std::move(v)); };
Expression example:
auto f1 = [sum = a + b](auto arg) { f(42, arg, sum); };
See question
Perfect forwarding: You can write
auto f1 = [=](auto&& arg) { f(42, std::forward<decltype(arg)>(arg)); };
Some disadvantages of bind:
Bind binds by name and as a result if you have multiple functions with the same name (overloaded functions) bind doesn't know which one to use. The following example won't compile, while lambdas wouldn't have a problem with it:
void f(int); void f(char); auto f1 = std::bind(f, _1, 42);
On the other hand lambdas might theoretically generate more template code than bind. Since for each lambda you get a unique type. For bind it is only when you have different argument types and a different function (I guess that in practice however it doesn't happen very often that you bind several time with the same arguments and function).
What Jonathan Wakely mentioned in his answer is actually one more reason not to use bind. I can't see why you would want to silently ignore arguments.
Upvotes: 97
Reputation: 20265
Another difference is that arguments to bind must be copied or moved, while a lambda can use variables captured by reference. See example below:
#include <iostream>
#include <memory>
void p(const int& i) {
std::cout << i << '\n';
}
int main()
{
std::unique_ptr<int> f = std::make_unique<int>(3);
// Direct
p(*f);
// Lambda ( ownership of f can stay in main )
auto lp = [&f](){p(*f);};
lp();
// Bind ( does not compile - the arguments to bind are copied or moved)
auto bp = std::bind(p, *f, std::placeholders::_1);
bp();
}
Not sure if it's possible to workaround the issue to use bind above without changing the signature of void p(const int&)
.
Upvotes: 1
Reputation: 27365
For me, a valid use for std::bind
is to make it clear that I'm using a member function as a predicate. That is, if all I do is call a member function, it's bind. If I do extra stuff with the argument (besides calling a memeber function), it's a lambda:
using namespace std;
auto is_empty = bind(&string::empty, placeholders::_1); // bind = just map member
vector<string> strings;
auto first_empty = any_of(strings.begin(), strings.end(), is_empty);
auto print_non_empty = [](const string& s) { // lambda = more than member
if(s.empty()) // more than calling empty
std::cout << "[EMPTY]"; // more than calling empty
else // more than calling empty
std::cout << s; // more than calling empty
};
vector<string> strings;
for_each(strings.begin(), strings.end(), print_non_empty);
Upvotes: 3