Reputation: 123
I'm using GCDAsyncUdpSocket to get udp broadcast between iphone and remote udp server. I'm sending a small "hello" on a specif port to "255.255.255.255" broadcast address.
Then the server replies, allowing me to discover its ip address.
Everything works fine, especially using the simulator, except that if I run it once on the iphone, when i try to stop the app and run it right away after, I get a "Cannot bind socket more than once" error. This happens when I click stop in xcode or when I kill the app in IOS.
Here is a sample of my code :
#import "GCDAsyncUdpSocket.h"
- (void)viewDidLoad
{
[super viewDidLoad];
if (udpSocket == nil)
{
[self setupSocket];
}
}
- (void)setupSocket
{
udpSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
[udpSocket enableBroadcast:YES error:nil];
NSData *data = [@"hello" dataUsingEncoding:NSUTF8StringEncoding];
[udpSocket sendData:data toHost:@"255.255.255.255" port:21180 withTimeout:-1 tag:tag++];
NSError *error = nil;
if (![udpSocket bindToPort:0 error:&error])
{
[self logError:FORMAT(@"Error binding: %@", error)];
return;
}
if (![udpSocket beginReceiving:&error])
{
[self logError:FORMAT(@"Error receiving: %@", error)];
return;
}
}
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
NSString *msg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
if (msg)
{
[self logMessage:FORMAT(@"RECV: %@", msg)];
}
else
{
NSString *host = nil;
uint16_t port = 0;
[GCDAsyncUdpSocket getHost:&host port:&port fromAddress:address];
[self logInfo:FORMAT(@"RECV: Unknown message from: %@:%hu", host, port)];
}
[udpSocket close];
udpSocket = NIL;
}
In fact it seems that socket reference is still binded, ignoring close action and setting to nil.
Any advice is welcome, Thanks for reading.
FKY
Upvotes: 2
Views: 2526
Reputation: 310883
The socket is bound automatically when you call send. So trying to bind it again afterwards is too late. You normally don't need to bid a UDP socket at all, unless you have a fixed port number requirement, which you don't have here. Just remove it.
Upvotes: 1