rclark
rclark

Reputation: 301

Is there any reason why a camera's matrixworldinverse won't update when using trackball controls?

I'm viewing a scene using threejs and the trackball camera. I try to get the view matrix from the camera, but its matrixworldinverse isn't updating. I do call updateMatrixWorld in my render function. The matrixworld is updating, just not the inverse. Any ideas why?

Upvotes: 1

Views: 2146

Answers (1)

WestLangley
WestLangley

Reputation: 104763

You need to do it yourself:

camera.matrixWorldInverse.getInverse( camera.matrixWorld );

Make sure camera.matrixWorld is updated first. Note that by default, it is automatically updated by the renderer.

three.js r.58

Upvotes: 3

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