Reputation: 75
I am new to three.js and what I done so far is: model a geometry in Blender, export it to JSON, and put it into my three.js scene. It works fine with the basic three.js materials. Now I want to load a color, specular and normal map to my geometry. But everytime I try to add just a single texture, the geometry disappears in the browser.
Here is my code:
var jsonLoader = new THREE.JSONLoader();
jsonLoader.load( "models/schuh.js", addModelToScene );
var texture = new THREE.ImageUtils.loadTexture("images/test_COL.jpg");
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
}
function addModelToScene( geometry, materials )
{
var material = new THREE.MeshBasicMaterial(map:texture});
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set(50,50,50);
scene.add( mesh );
}
what did I do wrong?
Upvotes: 1
Views: 3890
Reputation: 1589
It looks like you are loading the texture after calling the addModelToScene function.
Try to change your code like this:
function someFunction() {
var texture = new THREE.ImageUtils.loadTexture("images/test_COL.jpg");
var jsonLoader = new THREE.JSONLoader();
jsonLoader.load('models/schuh.js', addModelToScene);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
}
function addModelToScene( geometry, materials )
{
var material = new THREE.MeshBasicMaterial({map:texture});
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set(50,50,50);
scene.add( mesh );
}
Upvotes: 1