Reputation: 825
I am working on a project using Kinetic.js. I am using the current version. I want to draw a custom shape and fill that custom shape with an image pattern. Can someone please tell me that can be done?
Upvotes: 1
Views: 2030
Reputation: 3160
See the KineticJS tutorials:
Draw a Custom Shape: http://www.html5canvastutorials.com/kineticjs/html5-canvas-kineticjs-shape-tutorial/
Fill Shape with Image Pattern: http://www.html5canvastutorials.com/kineticjs/html5-canvas-set-fill-with-kineticjs/
var imageObj = new Image();
imageObj.onload = function() {
drawImage(this);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
var custom_shape_triangle = new Kinetic.Shape({
drawFunc: function(canvas) {
var context = canvas.getContext();
context.beginPath();
context.moveTo(200, 50);
context.lineTo(420, 80);
context.quadraticCurveTo(300, 100, 260, 170);
context.closePath();
canvas.fillStroke(this);
},
fillPatternImage: imageObj,
stroke: 'black',
strokeWidth: 4
});
The fillPatternImage property is what you are looking for, there are also many other options available to fillPattern, see the KineticJS docs for more: http://kineticjs.com/docs/Kinetic.Shape.html
Upvotes: 2