Reputation: 1195
Recently I took an interest in developing PRISM WPF applications. Now I'm trying to load my modules from a DLL I make after building the Modules Project (Wpf User Control Library). During the build of the modules project I copy the DLL in the debug folder (copy: xcopy /y "$(TargetPath)" "$(SolutionDir)FooBar\$(OutDir)Modules\"). Next I configure the bootstrapper and I think there is were I lost it.
I'll attach my code below.
Bootstrapper
public class Bootstrapper : UnityBootstrapper
{
protected override DependencyObject CreateShell()
{
var shell = ServiceLocator.Current.GetInstance<Shell>();
return shell;
}
protected override void InitializeShell()
{
base.InitializeShell();
App.Current.MainWindow = (Window)this.Shell;
App.Current.MainWindow.Show();
}
protected override IModuleCatalog CreateModuleCatalog()
{
return base.CreateModuleCatalog();
}
protected override void ConfigureModuleCatalog()
{
var moduleCatalog = new DirectoryModuleCatalog();
moduleCatalog.ModulePath = Environment.CurrentDirectory + @"\Modules";
ModuleCatalog = moduleCatalog;
}
protected override void InitializeModules()
{
base.InitializeModules();
}
protected override ILoggerFacade CreateLogger()
{
return base.CreateLogger();
}
}
Shell.xaml.cs
protected readonly IModuleCatalog _moduleCatalog;
public Shell(IModuleCatalog moduleCatalog)
{
this._moduleCatalog = moduleCatalog;
InitializeComponent();
}
App.xaml.cs
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
var bootstrapper = new Bootstrapper();
bootstrapper.Run();
}
ViewModelBase
public abstract class ViewModelBase : INotifyPropertyChanging, INotifyPropertyChanged,IModule
{
//Implementation INotify etc..
public void Initialize()
{
}
}
So I'm wondering why my ModuleCatalog.Modules is always 0. Can someone help me out ?
Upvotes: 0
Views: 4209
Reputation: 316
Is your module catalog null? or contains no module? check that Environment.CurrentDirectory + @"\Modules"; returns the correct path and all DLL are in. Do you really need to load them from dir? Don't you know which modules will be loaded?
I usualy do that:
public partial class Bootstrapper: UnityBootstrapper
{
protected override void ConfigureContainer()
{
base.ConfigureContainer();
}
protected override IModuleCatalog CreateModuleCatalog()
{
// Create the module catalog from a XAML file.
return Microsoft.Practices.Prism.Modularity.ModuleCatalog.CreateFromXaml(new Uri("/Shell;component/ModuleCatalog.xaml", UriKind.Relative));
}
protected override DependencyObject CreateShell()
{
// Use the container to create an instance of the shell.
ShellView view = Container.TryResolve<ShellView>();
// Display the shell's root visual.
//view.ShowActivated = false;
view.Show();
return view;
}
}
and my modulecatalog
<prism:ModuleCatalog xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
xmlns:prism="clr-namespace:Microsoft.Practices.Prism.Modularity;assembly=Microsoft.Practices.Prism">
<prism:ModuleInfo Ref="Connexion.dll"
ModuleName="Connexion"
ModuleType="Connexion.ModuleInit, Connexion, Version=1.0.0.0" />
<prism:ModuleInfo Ref="Tools.dll"
ModuleName="Tools"
ModuleType="Tools.ModuleInit, Tools, Version=1.0.0.0" />
<prism:ModuleInfo Ref="DrawingModule.dll"
ModuleName="DrawingModule"
ModuleType="DrawingModule.ModuleInit, DrawingModule, Version=1.0.0.0"
InitializationMode="WhenAvailable">
<prism:ModuleInfo.DependsOn>
<sys:String>Connexion</sys:String>
<sys:String>Tools</sys:String>
</prism:ModuleInfo.DependsOn>
</prism:ModuleInfo>
<prism:ModuleInfo Ref="Sis.dll"
ModuleName="Sis"
ModuleType="Sis.ModuleInit, Sis, Version=1.0.0.0"
InitializationMode="WhenAvailable">
<prism:ModuleInfo.DependsOn>
<sys:String>Connexion</sys:String>
<sys:String>Tools</sys:String>
<sys:String>DrawingModule</sys:String>
</prism:ModuleInfo.DependsOn>
</prism:ModuleInfo>
and all modules have the buildAction: copy "$(TargetPath)" "$(SolutionDir)Shell\$(OutDir)"
Upvotes: 1