Reputation: 51
I have several classes in a project I'm working on; the first is a Solver class, originally with a function template whose full definition is in the Solver header file, like so (just showing the bare necessities):
solver.h
class Solver {
public:
template<typename T>
void solve(T t);
}
template<typename T>
void Solver::solve(T t) {
// implementation here
}
Now, class A is used as template parameter for the solve function template as follows:
A.h
#include "solver.h"
class A {
private:
Solver s; //s is instantiated in constructor
public:
void doSomething();
}
A.cpp
void A::doSomething() {
s.solve<A&>(*this);
}
So this is all fine and dandy as it is now, but for the purposes of the project, I need to move the definition of the solve() function template into an implementation file (solver.cpp) from the header file. As I understand it, I can do this as long as I add lines that explicitly state what types will be used with the function template, as follows:
solver.cpp
template<typename T>
void Solver::solve(T t) {
// implementation here
}
template void Solver::solve<A&>(A& a);
However this doesn't work when I try to compile solver, because in order to specify A as a type I want to use as a template parameter in solve.cpp, I need to have A not be an incomplete type. But A requires Solver in order to even compile - so I believe I have a circular dependency. Is there any way I can get around this issue?
I'm relatively new to all this, so take it easy on me please :) Much thanks.
Upvotes: 4
Views: 1252
Reputation: 392853
Samoth is nearly right, you need class A;
("forward declaration"). But only before you use it, not before the Solver class:
Edited In response to comments, your minimal code sample was too minimal :) The real problem was Header Guards:
#ifndef SOLVER_H_INCLUDED_
#define SOLVER_H_INCLUDED_
class Solver {
public:
template<typename T>
void solve(T t);
};
#endif // SOLVER_H_INCLUDED_
And
// A.h
#ifndef A_H_INCLUDED_
#define A_H_INCLUDED_
#include "Solver.h"
class A {
private:
Solver s; //s is instantiated in constructor
public:
void doSomething();
};
#endif // A_H_INCLUDED_
// Solver.cpp
#include "Solver.h"
#include "A.h"
template<typename T>
void Solver::solve(T t) {
// implementation here
}
// explicit instantiations
template void Solver::solve<int>(int);
// ...
template void Solver::solve<A&>(A&);
This will work
// main.cpp
#include "A.h"
int main()
{
A a;
a.doSomething();
}
Upvotes: 2
Reputation: 2179
What you can do is:
solver.h
#ifndef SOLVER_H_INCLUDED_
#define SOLVER_H_INCLUDED_
class Solver {
public:
template<typename T>
void solve(T t);
};
#include "solver.cpp"
#endif
solver.cpp
#include "solver.h"
template<typename T>
void Solver::solve(T t) {
// implementation here
}
and a.hpp
#ifndef A_H_INCLUDED_
#define A_H_INCLUDED_
#include "solver.h"
class A {
private:
Solver s; //s is instantiated in constructor
public:
void doSomething()
{
s.solve(*this);
}
};
#endif
Upvotes: 0
Reputation: 29431
The best way to pass-by circular dependencies is to do this :
class A; // before the class Solver
class Solver {
public:
template<typename T>
void solve(T t);
}
template<typename T>
void Solver::solve(T t) {
// implementation here
}
Upvotes: 0