Mare Infinitus
Mare Infinitus

Reputation: 8162

Caliburn ShowDialog and MessageBox

I'm making a small demo application for MVVM with caliburn.

Now I want to show a MessageBox, but the MVVM way.

For dialogs I created an event, that is handled in the ShellView (the root view) and just calls WindowManager.ShowDialog with a Dialogs ViewModel type. Seems to stick to MVVM for me.

But what is the way to show a messagebox and get its result (Okay or cancel)?

I already saw this question, but it contains no answer either.

Mr Eisenberg hisself answers with

"Caliburn has services built-in for calling custom message boxes."

Can anyone tell what he means with that? I don't see it in the samples.

Upvotes: 6

Views: 9052

Answers (3)

Patryk Ćwiek
Patryk Ćwiek

Reputation: 14318

As you mentioned, you just prepare the view model (e.g. ConfirmationBoxViewModel) and an appropriate view. You'll have to create two actions (after inheriting the view model from Screen, which is necessary to use TryClose. You can always implement IScreen instead, but that would be more work):

public void OK()
{
    TryClose(true);
}

public void Cancel()
{
    TryClose(false);
} 

and then in your other view model:

var box = new ConfirmationBoxViewModel()
var result = WindowManager.ShowDialog(box);
if(result == true)
{
// OK was clicked
}

Notice that after the dialog closes, you can access the view model properties if you need to pull additional data from the dialog (e.g. Selected item, display name etc).

Upvotes: 7

superjos
superjos

Reputation: 12695

When the root/main/shell view-model implements a kind of DialogService interface, every other view-model needing to show dialogs will end up with a dependency on the root view-model. Sometimes this might not be desiderable, e.g. if it could cause a dependency loop:
DialogService (aka RootViewModel) -> SomeViewModel -> RootViewModel.

A more involved approach to break this dependency chain (and actually invert it) is the following:

  • Implement a behavior that detects Window.OnSourceInitialized event and attach it to main view Window component. That is the event fired when the window handle is available. Upon event, behavior will notify some handler passed in via attached property:
<my:WindowSourceBehavior InitListener="{Binding WindowListener}" />
public class WindowSourceBehavior : Behavior<Window>
{
  // ...
  // boilerplate code for IWindowListener InitListener dependency property
  // ...

  attachedWindow.SourceInitialized += (sender, evt) =>
  {
     // ...
     InitListener.SourceInitialized(sender as Window);
  }
}
  • DialogService exposes a handler - or interface - as requested by behavior:
public class DialogService : IWindowListener
{
  // ...
  public void SourceInitialized(Window rootWindow) { /* ... */ }
}
  • In root view-model, (indirectly) get the DialogService injected as a dependency. During construction, sets view-model bound property, WindowListener, to the DialogService handler/interface:
public MainViewModel(IWindowListener dialogServiceInDisguise)
{
  WindowListener = dialogServiceInDisguise;
}

public IWindowListener WindowListener { get; private set; }

Doing so, the DialogService is able to get a hold of root Window, and whichever view-model needs to show a dialog does not create a(n indirect) dependency on main view-model.

Upvotes: 0

Ibrahim Najjar
Ibrahim Najjar

Reputation: 19423

In the article A Billy Hollis Hybrid Shell (written by the framework coordinator) the author showed a nice way to handle both dialog and message boxes, but he used dependency injection (you can go without DI of course but it makes things simpler). The main idea is that you can let your main window, the one used as the application shell implement an interface that looks something like this:

public interface IDialogManager
    {

        void ShowDialog(IScreen dialogModel);
        void ShowMessageBox(string message, string title = null, MessageBoxOptions options = MessageBoxOptions.Ok, Action<IMessageBox> callback = null);

    }

and then he registers this interface with the IoC container, I guess you can use your imagination from there on and if you don't have time then you can look at the source code that accompanies the article.

Upvotes: 5

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