Reputation: 183
I get the following errors when trying to compile this code, why?
"game.h:48:42: error: ‘player’ does not name a type
game.h:48:50: error: ISO C++ forbids declaration of ‘enemies’ with no type [-fpermissive] "
Line 48 is the function "fillMap" btw
//game.h
#ifndef GAME_H
#define GAME_H
//CONSTANTS AND TEMPLATES
const int LEN = 40;
struct player
{
char name[LEN]; //name of character
char symbol; //character representing player on map
int posx; // x position on map
int posy; // y position on map
bool alive; // Is the player alive
double damage; // Player attacking power
double health; // Player health
};
enum direction {LEFT, RIGHT, UP, DOWN};
//PROTOTYPES
//move amount specified in position structure
void moveAmount(player& pl, int posx, int posy);
//move to specified position on map
void moveTo(player& pl, int posx, int posy);
//one player attacking other
//returns whether attack was successfull
bool attack(const player & atacker, player & target);
//one player attacking a direction on the map, epl is a pointer to an array of enemies players
//returns whether attack was sucessfull
bool attack(const player & pl, direction, player* epl);
//Check if player is dead, to be called inside attack function
inline bool isDead(const player& pl){
return pl.health <= 0 ? 1 : 0;
}
//Remove player from map if he is dead
void kill(player& pl);
//Initialize map
void fillMap(const player& player, const player* enemies, int mapWidth, int mapHeigth);
//Display map
void displayMap(const int mapWidth, const int mapHeigth);
#endif
Upvotes: 1
Views: 11177
Reputation: 726479
The problem is on this line:
void fillMap(const player& player, const player* enemies, int mapWidth, int mapHeigth);
Since you declare player
as a parameter, it remains in scope for the entire forward declaration. Therefore, its name shadows the type name player
: inside the forward declaration of fillMap
, player
refers to the first parameter, not to the player
type.
Rename it to pl
to fix this problem:
void fillMap(const player& pl, const player* enemies, int mapWidth, int mapHeigth);
Upvotes: 4