Reputation: 113
Suppose someone has made individual functions in the following way separately for each person:
void John_age(void);
void Tom_age(void);
void Kate_age(void);
void Cathy_age(void);
....................
to determine their age.
Now I want to make such a function to call those functions by using just the person's names, like:
void age(char* NAME){...}
to call the specific function for that person "NAME".
void NAME_age(void);
is there any easy way to do that in C++ or C? I would really appreciate your help. Thanks.
The IDE i am using for a microcontrolles makes executable functions in the format void X_functionName(void);
for every individual pin X
. so I was looking for a more general approach to call them easily using functions like void customName(const char* X)
.
Upvotes: 1
Views: 509
Reputation: 66981
Now that I know what your doing, I seriously recommend not doing that. But if you really really want to, polymorphism might be a more interesting way to go for C++, though of questionable effectiveness. Use a perl/python script to generate a header vaguely like this:
struct pin_type {
virtual ~pin_type () {}
virtual void name()=0;
virtual void age()=0;
};
struct John_type : public pin_type {
void name() {John_name();}
void age() {John_age();}
};
John_type& John() {static John_type John_; return John_;}
struct Tom_type : public pin_type {
void name() {Tom_name();}
void age() {Tom_age();}
}
Tom_type & Tom() {static Tom_type Tom_; return Tom_;}
... thousands you say?
and then your normal code here:
pin* get_pin_by_name(const char* name) {
//look up table of some sort, described by other answers
}
int main() {
pin_type * pin = John(); //instant, and probably allows inlining next calls
pin->age(); //same speed and size as function pointer
pin->name(); //but we avoid multiple lookups
pin = get_pin_by_name("Tom"); //runtime names can be ok too
pin->name(); //calls Tom_name();
}
Upvotes: 2
Reputation: 14623
No one exploited the constexpr
mechanism yet. Here it goes:
inline unsigned hash(char const* p)
{
int h(0);
for (; *p; ++p)
{
h = 31 * h + static_cast<unsigned char>(*p);
}
return h;
}
constexpr unsigned constHash(char const* in, uint const h)
{
return *in ? constHash(in + 1, 31 * h + static_cast<unsigned char>(*in)) : h;
}
constexpr unsigned constHash(char const* in)
{
return constHash(in, 0);
}
void process(char const* const name)
{
switch (hash(name))
{
case constHash("John"):
//...
break;
case constHash("Tom"):
//...
break;
//...
default:;
}
}
Upvotes: 0
Reputation: 66981
It's pretty easy. Make a map of names to age functions.
typedefs make function pointers easier, and a static local map causes it to be initialized only once and then "cache" the results. Unordered maps are perfect for this sort of thing.
C++11:
void age(const std::string& NAME){
static const std::unordered_map<std::string, void(*)()> age_lut = {
{"John",John_age},
{"Tom",Tom_age},
{"Kate",Kate_age},
{"Cathy",Cathy_age},
};
return age_lut.at(Name); //throws std::out_of_range if it doesn't exist
}
C: (Here I use a linear map instead of a hash like the C++, because I'm lazy)
typedef void(*)() get_age_func_type;
typedef struct {
const char* name;
get_age_func_type func;
} age_lut_type;
age_lut_type age_lookup_table[] = {
{"John",John_age},
{"Tom",Tom_age},
{"Kate",Kate_age},
{"Cathy",Cathy_age},
};
const unsigned age_lookup_table_size =
sizeof(age_lookup_table)/sizeof(age_lut_type);
bool age(char* NAME){
bool found = false;
//if you have a large number of functions,
//sort them in the initialization function, and
//use a binary search here instead of linear.
for(int i=0; i<age_lookup_table_size ; ++i) {
if (stricmp(age_lookup_table[i], NAME)==0) {
age_lookup_table[i].func();
found = true;
break;
}
}
return found;
}
All this code is off the top of my head and probably doesn't quite compile as is.
In reality, I highly recommend not having a function per person, use data instead. If absolutely needed, use a enumeration instead of a string to identify them.
Upvotes: 6
Reputation: 22679
You are describing something that is a commonplace feature in dynamic programming languages, something C and C++ are not.
Using std::unordered_map<void (*)(), std::string>
as suggested by H2CO3 and Thomas Matthews is a good idea in C++.
With minimal overhead, you can use an if-else structure. This solution should work in C.
void age(char* NAME){
void (*fp)(void);
if (strcmp(NAME, "John") == 0) { fp = John_age; }
else if (strcmp(NAME, "Tom") == 0) { fp = Tom_age; }
/* ... additional cases ... */
else { /* handle bad input */ }
fp(); /* calls the appropriate age function */
}
Upvotes: 0
Reputation: 404
Simpliest but not scalable solution is something like this(in c++):
void age(std::string name) {
if( name == "John" ) {
John_age();
}
else if( name == "Tom" ) {
Tom_age();
}
else if( name == "Kate" ) {
Kate_age();
}
// and so on
}
Simple, scalable, but messy solution is to use macroses:
#define AGE(name) name##_age()
and call without quotes:
AGE(John);
Upvotes: 3
Reputation: 57749
In C++, you create a std::map
of function pointers:
typedef void (*Age_Function_Pointer)(void); // Establish synonym for function syntax.
typedef std::map<std::string, Age_Function_Pointer> Lookup_Table;
unsigned int age(char const * name)
{
static bool table_is_initialized = false;
Lookup_Table name_func_map;
if (!table_is_initialized)
{
name_func_map["Cathy"] = Cathy_age;
name_func_map["Kate"] = Kate_age;
name_func_map["Tom"] = Tom_age;
name_func_map["John"] = John_age;
}
std::string name_key = name;
Lookup_Table::const_iterator iterator = name_func_map.find(name_key);
unsigned int persons_age = 0U;
if (iterator != name_func_map.end())
{
persons_age = (*(iterator.second))();
}
return persons_age;
}
Similarly in C you can create a look up table of function pointers:
struct Table_Entry_t
{
char const * name;
Age_Function_Pointer p_func;
};
struct Table_Entry_t Age_Lookup_Table[] =
{
{ "Cathy", Cathy_age},
{ "Kate", Kate_age},
{ "Tom", Tom_age},
{ "John", John_age},
};
const unsigned int NUMBER_OF_ENTRIES =
sizeof(Age_Lookup_Table) / sizeof(Age_Lookup_Table[0]);
unsigned int age(char const * person_name)
{
unsigned int person_age = 0;
unsigned int i = 0;
for (i = 0; i < NUMBER_OF_ENTRIES; ++i)
{
if (strcmp(person_name, Age_Lookup_Table[i]) == 0)
{
person_age = (Age_Lookup_Table[i].p_func)();
break;
}
}
return person_age;
}
Upvotes: 3
Reputation:
is there any easy way to do that in C++ or C
In C++, no, due to the horrible name mangling (unless you make an std::unordered_map<void (*)(), std::string>
of all the possible functions). But in C, you can do this:
void *hndl = dlopen(NULL, RTLD_NOW); // or dlopen(RTLD_DEFAULT, RTLD_NOW)
void (*fptr)(void) = dlsym(hndl, "func_name");
fptr();
Upvotes: 2