Reputation: 63
I'm a beginner in Java, and I'm trying to create an application that draws a rectangle where ever the cursor is located. I've already done everything, but I can't get the mouseMoved(MouseEvent) method
to repaint the JPanel
. Without the repaint, the rectangle is only drawn once and that's it. With the repaint, it compiles fine, but when I run it, every time the mouse is moved, I get this big "Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
" error.
So, can anyone please help me out on this?
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.event.*;
public class Game extends JPanel implements MouseMotionListener
{
public static void main(String[] args) {
new Game().game();
}
JPanel panel;
JButton button2;
JButton button;
public void game() {
JPanel panel = new Game();
button = new JButton("Ok");
panel.setLayout(new FlowLayout());
panel.add(button);
button2 = new JButton("Cancel");
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500,500);
frame.setResizable(false);
frame.add(panel);
frame.setVisible(true);
panel.addMouseMotionListener(this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
PointerInfo a = MouseInfo.getPointerInfo();
Point b = a.getLocation();
int x = (int) b.getX();
int y = (int) b.getY();
g.fillRect(x,y,100,100);
}
public void mouseMoved(MouseEvent evt) {
panel.repaint; //This is the line of code that I need help with. Thanks!
}
public void mouseDragged(MouseEvent evt) {}
}
Upvotes: 2
Views: 885
Reputation: 24626
Hopefully the comments in the code example, be able to tell what you doing wrong in your code :-), otherwise there is always a reason to put forth your doubts...
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Game extends JPanel {
/*
* Now x and y are instance variables,
* whose values you can change at each
* MouseMove Event, and call repaint()
* to see the effects
*/
private int x;
private int y;
private MouseAdapter mouseActions =
new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent me) {
/*
* Now as the Mouse moves, we simply
* updating the instance variables,
* i.e. x and y to the new values
* of the Mouse Location and calling
* repaint() to draw the rectangle.
* Since this class (Game) extends JPanel,
* hence all the functions of the JPanel
* belongs to this class, hence like
* as we call any other method of this
* class, without using the object,
* we can call repaint, likewise.
*/
x = me.getX();
y = me.getY();
repaint();
}
};
/*
* This JPanel panel is unnecessary in
* this case, since the class itself
* extends JPanel, hence you can use
* this (keyword) to access the instance
*/
//JPanel panel;
// Not needed for this case.
//JButton button2;
//JButton button;
public void game() {
JFrame frame = new JFrame("Game");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setResizable(false);
addMouseMotionListener(mouseActions);
/*
* Here this means the instance
* of the current class
*/
frame.add(this);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
/*
* While overriding methods of the
* super class, try to keep the
* ACCESS SPECIFIER, as close to
* the original thingy as possible
* In this case, it's protected
* and not public
*/
@Override
protected void paintComponent(Graphics g) {
/*
* Do not perform calculation in this method
* atleast.
*/
super.paintComponent(g);
g.fillRect(x, y, 100, 100);
}
public static void main(String[] args) {
Runnable runnable = new Runnable() {
@Override
public void run() {
new Game().game();
}
};
EventQueue.invokeLater(runnable);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
}
Upvotes: 4
Reputation: 13509
Change this :
public void game() {
JPanel panel = new Game();
to this :
public void game() {
panel = new Game();
You are just creating a local variable in the first case. To fix this you need to instantiate the class variable.
Upvotes: 4