Reputation: 600
I am writing a plugin for Autodesk Maya using C++ and have a linker error.
My main class is Maya_Search_Plugin.cpp
#include <Utilities.h>
DeclareSimpleCommand( search_face, PLUGIN_COMPANY, "4.5");
//doIt method is entry point for plugin
MStatus search_face::doIt( const MArgList& )
{
//calls to Maya types/functions and Utilities functions
}
Then I have a Utilities class containing some static methods with header looking like this
#ifndef __Maya_CPP_Plugin__Utilities__
#define __Maya_CPP_Plugin__Utilities__
//#pragma once
//standard libs
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <iostream>
#include <math.h>
//maya libs
#include <maya/MDagPath.h>
#include <maya/MFn.h>
#include <maya/MFileIO.h>
#include <maya/MIOStream.h>
#include <maya/MFnMesh.h>
#include <maya/MFnTransform.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MSimple.h>
#include <maya/MTypes.h>
#include <maya/MPointArray.h>
#include <maya/MObjectArray.h>
class Utilities{
public: static const int max_mov = 50;
public:
static double get_mesh_error(MPointArray, MPointArray, int);
static MStatus translateManipulator(double amount, MObject *path);
static void GetSelected(MObjectArray* objects, MFn::Type type);
};
#endif /* defined(__Maya_CPP_Plugin__Utilities__) */
with the implementation like this
#include <Utilities.h>
double Utilities::get_mesh_error(MPointArray a, MPointArray b, int vertexCount){
...
}
MStatus Utilities::translateManipulator(double amount, MObject *path){
...
}
void Utilities::GetSelected(MObjectArray* objects, MFn::Type type) {
...
}
However I am getting the following error
duplicate symbol _MApiVersion in:
/Users/tmg06qyu/Library/Developer/Xcode/DerivedData/Maya_CPP_Plugin-hjrwvybwlvqyyscbmixdkcpdzjqr/Build/Intermediates/Maya_CPP_Plugin.build/Debug/Maya_CPP_Plugin.build/Objects-normal/x86_64/Maya_Search_Plugin.o
/Users/tmg06qyu/Library/Developer/Xcode/DerivedData/Maya_CPP_Plugin-hjrwvybwlvqyyscbmixdkcpdzjqr/Build/Intermediates/Maya_CPP_Plugin.build/Debug/Maya_CPP_Plugin.build/Objects-normal/x86_64/Utilities.o
ld: 1 duplicate symbol for architecture x86_64
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld failed with exit code 1
Which I presume is a linking error and there is some circular reference somewhere, but I can't work out where it is.
Any help appreciated.
Thanks.
Upvotes: 4
Views: 795
Reputation: 3931
The issue may happen if you have multiple files which include MFnPlugin.h
Upvotes: 0
Reputation: 851
I know this is a year old. But I stumbled on this again a couple minutes ago...
Add
#define MNoVersionString
#define MNoPluginEntry
#include <maya/MFnPlugin.h>
to your header or cpp files where you wrote your plugin code. Include
#include <maya/MFnPlugin.h>
directly in your main.cpp that initializes the plugin.
Most of the examples in maya have the following string:
// This is added to prevent multiple definitions of the MApiVersion string.
#define _MApiVersion
before including anything. For example here.
Upvotes: 5