Reputation: 243
I can't seem to figure out how to return an array from an exported C++ DLL to my C# program. The only thing I've found from googling was using Marshal.Copy() to copy the array into a buffer but that doesn't give me the values I'm trying to return, I don't know what it's giving me.
Here's what I've been trying:
Exported function:
extern "C" __declspec(dllexport) int* Test()
{
int arr[] = {1,2,3,4,5};
return arr;
}
C# portion:
[DllImport("Dump.dll")]
public extern static int[] test();
static void Main(string[] args)
{
Console.WriteLine(test()[0]);
Console.ReadKey();
}
I know the return type int[] is probably wrong because of the managed/unmanaged differences, I just have no idea where to go from here. I can't seem to find an answer for anything but returning character arrays to strings, not integer arrays.
I figured the reason the values I'm getting with Marshal.Copy are not the ones I'm returning is because the 'arr' array in the exported function gets deleted but I'm not 100% sure, if anyone can clear this up that would be great.
Upvotes: 20
Views: 24222
Reputation: 6441
More or less the same as the answer above, but this worked for me. For an array returned from a c method like this:
EXPORT char** methodname(void);
I did not succeed in getting this to work with the MarshalAs attribute, but this did the trick: (condensed code)
[DllImport(libName, EntryPoint = "methodname", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr methodname();
var listPtr = methodname();
var list = new List<string>();
IntPtr itemPtr = IntPtr.Zero;
var offset = 0;
while ((itemPtr = Marshal.ReadIntPtr(listPtr, offset)) != IntPtr.Zero)
{
Console.WriteLine(Marshal.PtrToStringAnsi(itemPtr));
offset += 4;
}
Upvotes: 0
Reputation: 3594
I have implemented the solution Sriram has proposed. In case someone wants it here it is.
In C++ you create a DLL with this code:
extern "C" __declspec(dllexport) int* test()
{
int len = 5;
int * arr=new int[len+1];
arr[0]=len;
arr[1]=1;
arr[2]=2;
arr[3]=3;
arr[4]=4;
arr[5]=5;
return arr;
}
extern "C" __declspec(dllexport) int ReleaseMemory(int* pArray)
{
delete[] pArray;
return 0;
}
The DLL will be called InteropTestApp
.
Then you create a console application in C#.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace DLLCall
{
class Program
{
[DllImport("C:\\Devs\\C++\\Projects\\Interop\\InteropTestApp\\Debug\\InteropTestApp.dll")]
public static extern IntPtr test();
[DllImport("C:\\Devs\\C++\\Projects\\Interop\\InteropTestApp\\Debug\\InteropTestApp.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int ReleaseMemory(IntPtr ptr);
static void Main(string[] args)
{
IntPtr ptr = test();
int arrayLength = Marshal.ReadInt32(ptr);
// points to arr[1], which is first value
IntPtr start = IntPtr.Add(ptr, 4);
int[] result = new int[arrayLength];
Marshal.Copy(start, result, 0, arrayLength);
ReleaseMemory(ptr);
Console.ReadKey();
}
}
}
result
now contains the values 1,2,3,4,5
.
Hope that helps.
Upvotes: 20