Reputation: 372
I have a rectangle drawn using drawRect method.
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect outline = CGRectMake(4, 4, width - 8, height - 8);
CGColorRef white = [[UIColor whiteColor] CGColor];
CGColorRef black = [[UIColor blackColor] CGColor];
CGContextSetFillColorWithColor(context, white);
CGContextFillEllipseInRect(context, outline);
CGContextSetLineWidth(context, 2.0f);
CGContextSetStrokeColorWithColor(context, black);
CGContextStrokeEllipseInRect(context, outline);
I have a bezier path drawn in the samedrawn rect method.
[[UIColor blackColor] setStroke];
[[UIColor whiteColor] setFill];
UIBezierPath * path = [UIBezierPath bezierPath];
[path moveToPoint:point1];
[path addQuadCurveToPoint:point3 controlPoint:point2];
[path addQuadCurveToPoint:point5 controlPoint:point4];
[path setLineWidth:2.0f];
[path stroke];
[path fill];
I need to add a CALayer over these two shapes so that they appear as one.
aPath = CGPathCreateMutable();
CGPathAddEllipseInRect(aPath, nil, outline);
CGPathCloseSubpath(aPath);
pathCopy = CGPathCreateCopyByTransformingPath(aPath, nil);
myLayer = nil;
myLayer = [CAShapeLayer layer];
myLayer.path = pathCopy;
myLayer.fillColor = [[UIColor whiteColor] CGColor];
[self.layer addSublayer:myLayer];
The problem is that I cant add the bezier path to the CGPath. That's one. Another one is that I cant add a border color or border width to the layer which I am creating. Can anyone help?
Upvotes: 2
Views: 2909
Reputation: 119031
Try:
CGPathAddPath(aPath, nil, path.CGPath);
Where aPath
is your mutable CGPath
and path
is your UIBezierPath
.
Upvotes: 4