Reputation: 587
Here is my code below.
Point3* LASReader::GetPoint(int index)
{
if (m_index == m_header.NPointRecords)
return 0;
stream.seekg(GetOffset(index));
m_index++;
LASPOINTF1 p0;
LASPOINTF1 p1;
LASPOINTF2 p2;
LASPOINTF3 p3;
LASPOINTF4 p4;
LASPOINTF5 p5;
Vector3 position;
// Get the point values
switch (m_header.PointDataFormat)
{
case 0:
stream.read((char *)&p0, sizeof(LASPOINTF0));
position = Vector3(p0.X, p0.Y, p0.Z);
break;
case 1:
stream.read((char *)&p1, sizeof(LASPOINTF1));
position = Vector3(p1.X, p1.Y, p1.Z);
break;
case 2:
stream.read((char *)&p2, sizeof(LASPOINTF2));
position = Vector3(p2.X, p2.Y, p2.Z);
break;
case 3:
stream.read((char *)&p3, sizeof(LASPOINTF3));
position = Vector3(p3.X, p3.Y, p3.Z);
break;
case 4:
stream.read((char *)&p4, sizeof(LASPOINTF4));
position = Vector3(p4.X, p4.Y, p4.Z);
break;
case 5:
stream.read((char *)&p5, sizeof(LASPOINTF5));
position = Vector3(p5.X, p5.Y, p5.Z);
break;
}
// Calculate the real coordinates of the point
position = position * *m_scale + *m_offset;
return new Point3(position.GetX(), position.GetY(), position.GetZ());
}
// Main
int main()
{
VertexPosColF* pcmVertices = new VertexPosColF[reader->GetHeader().NPointRecords];
while (!reader->AllPointsRead())
{
pcmVertices[i].Position = reader->GetPoint()->GetPosition()->GetD3DXVECTOR3();
pcmVertices[i].Color = D3DXVECTOR4(1.0f, 1.0f, 1.0f, 1.0f);
i++;
}
}
And here is my problem. I'm reading a file using a method like GetFromFile() (it is not enough I know but it is a sample only), maybe I'm calling it milion times so the if else conditions running million times. I want it called one time before the method called. how can i handle the different types? The switch case block must not be called million times I think.
My second problem is when I called GetFromFile method million times there is a lot of memory allocation about 4gbs. In my original code A, B,... structures' total size is nearly 200-300 byte and when I called the GetFromFile method 20.000.000 times I can see clearly there is 5GBs of memory allocation. Why? When the method finishes, are structures A a, and B b mustn't be released from memory? They are not pointers so I cannot delete manually.
It is a las file contains point cloud which rendered using DirectX. edit: Updated code and explanation
Upvotes: 1
Views: 170
Reputation: 106096
For a start, in...
pcmVertices[i].Position = reader->GetPoint()->GetPosition()->GetD3DXVECTOR3();
...you call GetPoint()
which returns a newly dynamically allocated object, but you keep no reference to the pointer with which to delete
it. If you say change from...
Point3* LASReader::GetPoint(int index)
...to either of...
Point3 LASReader::GetPoint(int index) // ALSO remove "new" from GetPoint's return
std::unique_ptr<Point3> LASReader::GetPoint(int index)
...the memory deallocation will take care of itself relatively efficiently. Unless GetD3DXVECTOR3
is returning a reference or pointer to anything inside the Point3
object... if that's the case, then you better keep the objects hanging around - saving the pointers from GetPoint
somewhere first.
It would also be more typical C++ to change pcmVertices
to...
std::vector<VertexPosColF> pcmVertices(reader->GetHeader().NPointRecords);
...which ensures the VertexPosCoLF
destructors run when pcmVertices
goes out of scope, then initialise as in...
for (int i = 0; !reader->AllPointsRead(); ++i)
{
VertexPosColF v;
v.Position = reader->GetPoint()->GetPosition()->GetD3DXVECTOR3();
v.Color = D3DXVECTOR4(1.0f, 1.0f, 1.0f, 1.0f);
pcmVertices.push_back(v);
}
Upvotes: 2
Reputation: 8469
If you can put your method as member of an object you could do something like that (pseudo code)
class PLoaderInterface
{
virtual P GetFromFile();
}
Create 2 class LoaderA and LoaderB based on that interface
in the constructor of LoaderA and LoaderB preload everything in array of P(struct P seem equal to A) and in array of B
Now create a kind of factory
PLoaderIntetface GetLoader(string filename);
where depending of your file type you allocate on type or the other !
Upvotes: 1
Reputation: 11730
I don't know if you can avoid the if statement, but if that's just a checking of a bool variable, then it doesn't have much performance impact. You may improve performance somewhat by declaring a
and b
only in the scope where it is required.
P GetFromFile()
{
P p;
if(file_is_A_formatted) {
A a;
stream.read((char*)&a, sizeof(A));
p.x = a.x;
p.y = a.y;
}
else {
B b;
stream.read((char*)&b, sizeof(B));
p.x = b.x;
p.y = b.y + b.z;
}
return p;
}
If you have memory leaks though, that's somewhere else in your code because this code shouldn't leak. Of course your code contains a lot of syntactic errors, but I guess that it's just something you typed in here.
Upvotes: 0