rwolst
rwolst

Reputation: 13682

dyld: Library not loaded ... Reason: Image not found

When trying to run an executable I've been sent in Mac OS X, I get the following error

dyld: Library not loaded: libboost_atomic.dylib
  Referenced from: /Users/"Directory my executable is in"
  Reason: image not found
Trace/BPT trap:5

I have installed the boost libraries and they are located in /opt/local/lib. I think the problem has something to do with the executable only looking in the directory it is in as when I paste the 'libboost_atomic.dylib' in there, it doesn't mind about it anymore. Unfortunately then it complains it can't find the next boost library.

Is there an easy way to fix this?

Upvotes: 412

Views: 514357

Answers (30)

Nike Kov
Nike Kov

Reputation: 13734

In my case there was Target A, Target B and pod. Target A embedding target B. Target B has in podfile lib Alamofire.

If Target A not having Alamofire in Podfile, there was an error.

To fix it, I had to add pod Alamofire into Target A and Target B the both. Despite Target A not using Alamofire.

Upvotes: 0

user3833678
user3833678

Reputation: 121

install_name_tool -add_rpath new_path executable
install_name_tool -delete_rpath old_path  executable

Upvotes: 0

Removing older php version is fixed my problem, like:

 brew remove [email protected]

Upvotes: 0

Naloiko Eugene
Naloiko Eugene

Reputation: 2636

This was my reason of the issue:

dyld: Library not loaded: /System/Library/Frameworks/AVFAudio.framework/AVFAudio   Referenced from: /private/var/containers/Bundle/Application/B6724E76-E704-46A2-8637-F43277018CE2/MyFrameworkUsageSample.app/Frameworks/MyFramework.framework/MyFramework Reason: image not found dyld: launch, loading dependent libraries DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktraceRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib

I was creating own framework MyFramework - where the Apple Framework was used. And build the xcframework with latest deployment target - iOS 16. While in the TestApp required to run on iOS 13+. And The Test Devices were using iOS 15.

Thus the TestApp with MyFramework was launching on Simulator (iOS16) successfully. But not on the Devices.

Resolution: In MyFramework - change the deployment target to needed iOS. And re-generate your framework. Or if you are using the 3d-party framework - ask the provider to support you minimal deployment target.

So missed to change the min deployment target in the xcframework before building - and Apple logs were as usual super helpful)))

Upvotes: 0

Ammar Mujeeb
Ammar Mujeeb

Reputation: 1311

Quick Fix

  • Remove the pod (whose name is in the error) by commenting it in your Podfile, like #Podname
  • Run pod install
  • Uncomment the pod that you commented earlier
  • Run pod install again.

It worked for me and is easy to do so sharing it.

Upvotes: 1

Artemisia Abnus
Artemisia Abnus

Reputation: 1

FIXED: This approach cleared this up for me with ease ...

My particular CLI tool that triggered the same issue (i.e., netdiscover), was looking for:

/usr/local/opt/libnet/lib/libnet.1.dylib

When I searched that path for, libnet.1.dylib, ls returned a file, but a newer version: libnet.9.dylib

Following the approach presented in this article, How to Fix ‘Dyld: Library not Loaded’ Error on MacOS, I was able to fix the issue by simply creating a symlink pointer to the file that the tool was looking for (i.e., libnet.1.dylib), to that of the new file version listed on my system (i.e., libnet.9.dylib), ...

ln -s /usr/local/opt/libnet/lib/libnet.9.dylib /usr/local/opt/libnet/lib/libnet.1.dylib

... now when I run the tool, it finds the dependancies it needs without complaint!, : )

--AA

Reference:

Upvotes: 0

trojanfoe
trojanfoe

Reputation: 122449

Find all the boost libraries (where exefile is the name of your executable):

$ otool -L exefile
exefile:
        @executable_path/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
        /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)

and for each libboost_xxx.dylib, do:

$ install_name_tool -change @executable_path/libboost_something.dylib /opt/local/lib/libboost_something.dylib exefile

and finally verify using otool again:

$ otool -L exefile
exefile:
        /opt/local/lib/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
        /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)

Manpages: otool install_name_tool

EDIT A while back I wrote a python script (copy_dylibs.py) to work out all this stuff automatically when building an app. It will package up all libraries from /usr/local or /opt/local into the app bundle and fix references to those libraries to use @rpath. This means you can easily install third-party library using Homebrew and package them just as easily.

I have now made this script public on github.

Upvotes: 225

Prashuk Jain
Prashuk Jain

Reputation: 77

I forgot to add use_frameworks! in my podfile. I added it back and it worked.

Upvotes: -1

serv-inc
serv-inc

Reputation: 38267

As said in https://gist.github.com/berkedel/d1fc6d13651c16002f64653096d1fded, you could try

brew uninstall --ignore-dependencies node icu4c
brew install node
brew link --overwrite node

Upvotes: 2

Amir
Amir

Reputation: 449

enter image description here

  1. Select your project
  2. Go To Targets
  3. Go To Frameworks, Libraries, and Embedded Content
  4. Click at the + icon
  5. You should get a prompt => Search for your missed library; -in my case was OpenSSL-.
  6. Select it and add it.
  7. clean your project.
  8. Re-build.

Upvotes: 0

yoAlex5
yoAlex5

Reputation: 34401

It is an dynamic linker error which links binary in load or runtime

[@rpath]

Upvotes: 0

Pradeep Reddy Kypa
Pradeep Reddy Kypa

Reputation: 4022

Making the Frameworks in the Build Phases Optional worked for me.

In Xcode -> Target -> Build Phases -> Link Binary with Libraries -> Make sure the newly added frameworks if any are marked as Optional

Upvotes: 7

Gino
Gino

Reputation: 11

In my case it was node that was out of date, you need to upgrade it after goin up to BigSur - brew upgrade node

Upvotes: 1

Harry Moreno
Harry Moreno

Reputation: 11653

I got this error after using asdf to switch my python version. When you activate the virtualenv it gets confused.

Instead recreate the virtualenv like so

$ rm -rf venv
$ python -m venv venv

This time when you activate the virtualenv it will find the correct python.

Upvotes: 0

Roger Oba
Roger Oba

Reputation: 1460

In our case, it's an iOS app, built on Xcode 11.5, using cocoapods (and cocoapods-binary if you will).

We were seeing this crash:

dyld: Library not loaded: @rpath/PINOperation.framework/PINOperation
  Referenced from: /private/var/containers/Bundle/Application/4C5F5E4C-8B71-4351-A0AB-C20333544569/Tellus.app/Frameworks/PINRemoteImage.framework/PINRemoteImage
  Reason: image not found

Turns out that I had to delete the pods cache and re-run pod install, so Xcode would point this diff:

enter image description here

Upvotes: 2

Walterwhites
Walterwhites

Reputation: 1477

this should fix the issue

brew update
brew upgrade
brew cleanup

Upvotes: 43

Kwex
Kwex

Reputation: 4020

To resolve the error below on my Macbook Catalina 10.15.4:

dyld: Library not loaded: /usr/local/opt/openssl/lib/libssl.1.0.0.dylib
    Referenced from: /usr/local/bin/mongoexport
    Reason: image not found
Abort trap: 6

I ran the command below and got round the problem above:

brew switch openssl 1.0.2s

Upvotes: 10

sandroid
sandroid

Reputation: 175

Best one is answered above first check what is the output of

otool -L

And then do the following if incorrect

set_target_properties(
    MyTarget
    PROPERTIES
    XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS
    "@executable_path/Frameworks @loader_path/Frameworks"
)

And

set_target_properties(
        MyTarget
        PROPERTIES
        XCODE_ATTRIBUTE_DYLIB_INSTALL_NAME_BASE 
        "@rpath"

Upvotes: 0

Shrm
Shrm

Reputation: 453

If you are using Conda environment in the terminal, update the samtools to solve it.

conda install -c bioconda samtools

Upvotes: 0

asterisk12
asterisk12

Reputation: 412

For anyone that might still be having this problem:

This is an ongoing problem on Apple's side, and what worked for me is upgrading to ios 13.4(beta). Installed that and worked like a charm.

Upvotes: -1

Saranjith
Saranjith

Reputation: 11577

Xcode 11.1 & Swift 5.1

Quick Fix

First make sure that external added library has option embed is selected in General Tab, Embbed Binaries.

If still not works..

This happens because you have different, unmatched versions of libraries present.

Update the Pods

pod update

Important: Check all libraries are included in the Build Settings -> libraries and frameworks list and you have given option to embbed in the build

Just working awesome

Upvotes: 2

Michael Klishevich
Michael Klishevich

Reputation: 1854

After upgrade Mac OS to Mojave. I tried to install npm modules via yarn command I got error:

dyld: Library not loaded: /usr/local/opt/icu4c/lib/libicui18n.60.dylib
  Referenced from: /usr/local/bin/node
  Reason: image not found
Abort trap: 6

Was fixed with:

brew update
brew upgrade

Upvotes: 118

Himanshu padia
Himanshu padia

Reputation: 7720

In the target's General tab, there is a section called Frameworks, Libraries, and Embedded Content

Click on the + sign, add required framework and the crash is resolved.

Update latest xcode screen-shot

Upvotes: 126

pkamb
pkamb

Reputation: 35032

For my framework I was using an Xcode subproject added as a git submodule.

I believe I was getting this error because I was signing the framework with a different signing Team than my main app. (switched teams for app; forgot to switch for framework)

Solution is to not sign within the framework project. Instead, in the main app's Target > General > Frameworks, Libraries, and Embedded Content section, sign the framework via Embed & Sign.

If I select Do not Embed or Embed Without Signing I instead get the error:

FRAMEWORK not valid for use in process using Library Validation: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.

Upvotes: 3

Douglas Pfeifer
Douglas Pfeifer

Reputation: 157

I fixed this issue by using Product > Clean Build Folder (CommandShiftK), which makes a new clean build, really odd.

Upvotes: 3

atulkhatri
atulkhatri

Reputation: 11343

If you're using Xcode 11 onwards:

Go to General tab and add the framework in Frameworks, Libraries, and Embedded Content section.

Important: By default it might be marked as Do Not Embed, change it to Embed Without Signing like shown in the image and you are good to go.

enter image description here

For Xcode versions below 11:

Just add the framework in Embedded Binaries section and you are done.

Cheers!

Upvotes: 11

bormat
bormat

Reputation: 1379

if you use virtualenv just remove the folder of your environment and recreate it with this command virtualenv --python=/usr/local/bin/python3 the_name_of_my_env

Upvotes: 2

Miya Mirza
Miya Mirza

Reputation: 9

I faced the app crash issue quoting SIGABRT error in thread.Overview of the crash is dyld library not loaded and image not found something like that.

This was seen in Xcode 9.3. The reason I found out was Xcode is not picking up libraries dynamically so I had to do it manually which solved my crash issue.

Follow the below steps:

  1. Go to Build Phases
  2. Hit the '+' button at the top and select "New Copy File Phase"
  3. Select Destination as Frameworks and Hit the '+' button below to add files.
  4. Select Add Other at below, click CMD+SHIFT+G and paste the below path, /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos

Now you will be able to see some swift dylibs, Select all the swift libraries with .dylib extension and click on open.

These will get added to the embedded binaries in the general tab of app.

Create a new group in project folder and add all these libraries.

Now run your app.

Upvotes: 0

cn00
cn00

Reputation: 79

If you use cmake, add DYLIB_INSTALL_NAME_BASE "@rpath" to target properties:

set_target_properties(target_dyLib PROPERTIES
        # # for FRAMEWORK begin
        # FRAMEWORK TRUE
        # FRAMEWORK_VERSION C
        # MACOSX_FRAMEWORK_IDENTIFIER com.cmake.targetname
        # MACOSX_FRAMEWORK_INFO_PLIST ./Info.plist
        # PUBLIC_HEADER targetname.h
        # # for FRAMEWORK end
        IPHONEOS_DEPLOYMENT_TARGET "8.0"
        DYLIB_INSTALL_NAME_BASE "@rpath" # this is the key point
        XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
        DEVELOPMENT_TEAM "${DEVELOPMENT_TEAM}"
    )

or in Xcode dynamic library project Target -> Build Setting set Dynamic Library Install Name Base to @rpath

Upvotes: 3

Jay Snayder
Jay Snayder

Reputation: 4338

Now that Xcode has upgraded their IDE, they have changed a little bit how this functions.

It used to be split up into separate section as demonstrated above with 'Embedded Binaries' and 'Linked Frameworks and Libraries' as separate sections.

Now, it is one combined section with drop-downs on the right as to what should be embedded.

New IDE Changes

This was confusing to me at first, but makes perfect sense now.

Upvotes: 12

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