Reputation: 326
After App has been launched in iTunes.In Requirements it says support for iPhone 5 .but app is supportable for iPhone 4 also.Dont know why it displays like that.Any guess what has gone wrong? Have i done any mistake while Uploading the build?
Thanks in Advance.
Upvotes: 0
Views: 104
Reputation: 1347
By default when you create an Apple Project on XCODE IDE you need to choose that you are going to build it for iPhone/Ipad or universal.
Then if you cerate it for iPhone it would run by default on all the iPhone devices. viz. iPhone3GS, iPhone 4 seroes and iPhone 5 as well. But in iPhone5 your app will have a black border from top and botton because it runs on the screen size of 640 * 960.
Now beginning of june 2013 you need to incorporate and make changes in to your metadata to allow the App run on iPhone 5 in full resolution mode. else while processing the App to App store your App metadata will be rejected by Apple. and also you need to upload iPhone 5 specific screen shots in the size of 640 * 1136.
Let em know if you need any additional clarifications or have any doubts.
Regards
Rajeev
Upvotes: 0
Reputation: 1570
By default, all iOS apps support the default resolution (320*480), but only few apps support the iPhone5 resolution (320*568).
If your App only supports (320*480), you won't see "optimized for iPhone5". If you support both resolutions, you will see "optimized for iPhone5".
So, there is nothing to worry about.
Upvotes: 2
Reputation: 2162
There is a strong reasons of it , let us understand it :-
In Build setting of a iOS Project , there is a option of Target Devices. Where we have to set minimum supported device of iOS. That means if you want it to support for iPhone 4S (iOS 5) then you have to select Deployment Target as 5.0. Which means that your app can support iOS 5 and above.
Hope this information helps you.
Upvotes: 0