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Reputation: 926

JTable cell changes when clicking Button?

I have a table with a tablemodel containg some names and a CellRenderer which extends a Panel I made which contains a JButton. Everythign works great except when I click on the button the values in the Cell disappear as long as I hold the JButton clicked!? bellow the Panel and the Renderer. Any ideas?

        package gui.table;

    import event.TestController;
    import gui.DaimlerColor;
    import gui.MainWindow;

    import java.awt.Component;
    import java.util.LinkedList;
    import java.util.List;

    import javax.swing.BorderFactory;
    import javax.swing.JTable;
    import javax.swing.table.TableCellRenderer;

    import org.jdom2.Document;
    import org.jdom2.Element;


    @SuppressWarnings("serial")
    public class TestcaseCellRenderer extends TestcasePanel implements TableCellRenderer {

        List<String> data;
        MainWindow gui = null;
        TestController tgc = null;

        public TestcaseCellRenderer() {
            super();
            setName("Table.cellRenderer");
        }

        public TestcaseCellRenderer(List<String> names, MainWindow gui2, TestController tgc) {
            super();
            this.data = names;
            this.gui = gui2;
            this.tgc = tgc;
            setName("Table.cellRenderer");
        }

        @Override
        public Component getTableCellRendererComponent(JTable table, Object value,
                boolean isSelected, boolean hasFocus, int row, int column) {

            //this.setBackground(isSelected ? table.getSelectionBackground() : table
            //      .getBackground());

            this.setOpaque(true);
            this.setToolTipText("Click play to rerun this Testcase");

            this.setName(data.get(row));

            //set Button Image if passed
            int passed = 0;

            setPlaybuttonIcon(gui.getTestcasetableModelIcon(row));

            setClickable(tgc.clickable);


            if (row <= gui.currentTestcase) {
                Document doc = tgc.getDoc();
                List<Element> cases = doc.getRootElement().getChildren();
                List<Element> teststeps = cases.get(row).getChildren();
                List<String> attributes = new LinkedList();
                for (Element teststep : teststeps) {


                    if (teststep.getAttribute("status") != null) {
                        attributes.add(teststep.getAttributeValue("status"));
                    }
                    else{
                        attributes.add("empty");
                    }

                }
                if(attributes.contains("empty")){
                    setButton("");
                }
                else if (attributes.contains("failed")){

                    setButton("failed");
                }
                else{
                    setButton("passed");
                }

            } else {
                setButton("");
            }

            this.setBorder(BorderFactory.createEmptyBorder());
            this.setBackground(isSelected ?  DaimlerColor.LIGHT_BLUE : (row % 2 == 1 ? DaimlerColor.DARK_WHITE : DaimlerColor.WHITE));
            return this;
        }


    }



    package gui.table;
import gui.MainWindow;

import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.Insets;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;

@SuppressWarnings("serial")
public class TestcasePanel extends JPanel {
    public  JButton playButton = new JButton();// new JButton("Play");
    //
    String name = "-";
    JLabel nameLabel = new JLabel(name);
    JLabel statusIconLabel = new JLabel();
    public MainWindow gui;

    public void setName(String name) {
        this.name = name;
        nameLabel.setText(name);
    }

    public void setClickable(boolean b){
        playButton.setEnabled(b);
    }

    public void setPlaybuttonIcon(String s){
        ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\playbutton.png");
        Image img = icon.getImage();
        Image scaledImg = img.getScaledInstance(16, 16, java.awt.Image.SCALE_SMOOTH);
        icon = new ImageIcon(scaledImg);


        ImageIcon icon2 = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\pausebutton.png");
        Image img2 = icon2.getImage();
        Image scaledImg2 = img2.getScaledInstance(16, 16, java.awt.Image.SCALE_SMOOTH);
        icon2 = new ImageIcon(scaledImg2);

        if(s.equals("play")){
            playButton.setIcon(icon);
        }else{
            playButton.setIcon(icon2);
        }
    }

    public void setButton(String s) {

        if (s.equals("passed")) {
            ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\check.png");
            Image img = icon.getImage();
            icon = new ImageIcon(img);
            statusIconLabel.setIcon(icon);
            statusIconLabel.setOpaque(false);

        } else if (s.equals("failed")) {
            ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\fail.png");
            Image img = icon.getImage();
            icon = new ImageIcon(img);
            statusIconLabel.setIcon(icon);
            statusIconLabel.setOpaque(false);

        } else {
            ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\help.png");
            Image img = icon.getImage();
            icon = new ImageIcon(img);
            statusIconLabel.setIcon(icon);
            statusIconLabel.setOpaque(false);

        }
    }

    public TestcasePanel() {
        super();
        setOpaque(true);

        playButton.setFocusable(false);
        playButton.setRolloverEnabled(false);
        GridBagLayout gbl = new GridBagLayout();
        GridBagConstraints gbc = new GridBagConstraints();
        this.setLayout(gbl);
        gbc.gridx = 0;
        gbc.gridy = 0;
        gbc.weightx = 0;
        gbc.insets = new Insets(3, 3, 3, 3);
        gbc.anchor = GridBagConstraints.WEST;
        gbl.setConstraints(statusIconLabel, gbc);
        this.add(statusIconLabel);

        gbc.gridx = 1;
        gbc.gridy = 0;
        gbc.weightx = 0.8;
        gbl.setConstraints(nameLabel, gbc);
        this.add(nameLabel);

        ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\playbutton.png");
        Image img = icon.getImage();
        Image scaledImg = img.getScaledInstance(Integer.valueOf((int) this.getPreferredSize().getHeight()).intValue(),
                Integer.valueOf((int) this.getPreferredSize().getHeight()).intValue(), java.awt.Image.SCALE_SMOOTH);
        icon = new ImageIcon(scaledImg);
        playButton.setName("play");
        playButton.setIcon(icon);
        gbc.gridx = 2;
        gbc.gridy = 0;
        gbc.weightx = 0;
        gbl.setConstraints(playButton, gbc);
        this.add(playButton);

    }

    public void setButtonIcon(String name){

        if(name.equals("play")){
            ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\playbutton.png");
            Image img = icon.getImage();
            Image scaledImg = img.getScaledInstance(16,16, java.awt.Image.SCALE_SMOOTH);
            icon = new ImageIcon(scaledImg);
            playButton.setIcon(icon);


        }else if (name.equals("pause")) {
            ImageIcon icon = new ImageIcon(System.getProperty("user.dir") + "\\ressources\\pausebutton.png");
            Image img = icon.getImage();
            Image scaledImg =  img.getScaledInstance(16,16, java.awt.Image.SCALE_SMOOTH);
            icon = new ImageIcon(scaledImg);
            playButton.setIcon(icon);


        }
    }

}

Thanks for any ideas.

Upvotes: 0

Views: 1323

Answers (2)

c.s.
c.s.

Reputation: 4816

Your renderer is a whole component that has a button and everything. I believe this is not the correct way to implement a renderer. This behaviour needs to be simulated e.g.

  • In the table's MouseListener find where the user clicked and what row needs to be changed
  • Update your table model accordingly
  • Fire an event to let the table know that it should re-draw the updated cell
  • The cell renderer will be executed again and draw cell's new state.

You use some imports from the gui package that prevents the code to compile and run so my best guess here would be that the button messes with the rendering while is being pressed -perhaps when trying to draw its pressed state?

Upvotes: 0

mKorbel
mKorbel

Reputation: 109813

  • don't to set/modify any JComponent, its value inside XxxRenderer, don't to change state of value (came from XxxTableModel)

  • XxxRenderer is only decorator not value generator,

  • for cell value (in XxxRenderer) is resposible value stored in XxxTableModel, to set this value in XxxTableModel,

  • don't store JComponents in XxxTableModel, there is stored only its rendering value

Upvotes: 2

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