Reputation: 16683
Last night I was working late trying to build the GLFW 3 packages for Linux from source. This process took me a very long time, about 3 hours in total, partly because I am unfamiliar with CMake, and partly because I am was unfamiliar with GLFW.
I hope that this post will save you from the difficulty I had yesterday! I thought I should make a short write-up, and hopefully save you several hours of your life...
Thanks to "urraka", "b6" and "niklas" on the #glfw IRC channel, I have been able to get glfw version 3.0.1 working.
It turns out this is not a trivial process (certainly not for me, I am no expert) as there is not much documentation on the web about glfw3, particularly about setting it up with CMake.
I was asked to split this into a question and answer section, and so I have done that, and the answer parts are now below.
If any of the maintainers of GLFW3 see this, then my message to them is please add a "setting up GLFW3 on Windows, Mac OS X and Linux" section to your website! It is quite easy to write programs with GLFW, since the online documentation is quite good, a quick scan of all the available classes and modules and you'll be ready to go. The example of a test project featured here is also very good. The two main problems I found were, firstly how do I set up GLFW3 on my system, and secondly how to I build a GLFW3 project? These two things perhaps aren't quite clear enough for a non-expert.
Had a brief look today (Date: 2014-01-14) it looks as if the GLFW website has undergone heavy changes since I last looked and there is now a section on compiling GLFW and buliding programs with GLFW, which I think are new.
Upvotes: 119
Views: 165760
Reputation: 85
Manually managing libraries is tiring and well, hard to manage. A lot of these solutions proposed by other people are great, but what I would recommend doing is using a cross-platform package manager that can manage all this stuff for you, like vcpkg. Just install vcpkg and you can easily install, uninstall, and just maintain whatever libraries you want.
Upvotes: 0
Reputation: 2668
this solved it to me:
sudo apt-get update
sudo apt-get install libglfw3
sudo apt-get install libglfw3-dev
taken from https://github.com/glfw/glfw/issues/808
Upvotes: 8
Reputation: 16683
It is 2020 (7 years later) and I have learned more about Linux during this time. Specifically that it might not be a good idea to run sudo make install
when installing libraries, as these may interfere with the package management system. (In this case apt
as I am using Debian 10.)
If this is not correct, please correct me in the comments.
This information is taken from the GLFW docs, however I have expanded/streamlined the information which is relevant to Linux users.
cd ~
git clone https://github.com/glfw/glfw.git
cd glfw
cmake -G "Unix Makefiles"
You may need to run sudo apt-get build-dep glfw3
before (?). I ran both this command and sudo apt install xorg-dev
as per the instructions.
Finally run make
Now in your project directory, do the following. (Go to your project which uses the glfw libs)
Create a CMakeLists.txt
, mine looks like this
CMAKE_MINIMUM_REQUIRED(VERSION 3.7)
PROJECT(project)
SET(CMAKE_CXX_STANDARD 14)
SET(CMAKE_BUILD_TYPE DEBUG)
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(/home/<user>/glfw /home/<user>/glfw/src)
FIND_PACKAGE(OpenGL REQUIRED)
SET(SOURCE_FILES main.cpp)
ADD_EXECUTABLE(project ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(project glfw)
TARGET_LINK_LIBRARIES(project OpenGL::GL)
If you don't like CMake then I appologize but in my opinion it is the easiest way to get your project working quickly. I would recommend learning to use it, at least to a basic level. Regretably I do not know of any good CMake tutorial
Then do cmake .
and make
, your project should be built and linked against glfw3 shared lib
There is some way of creating a dynamic linked lib. I believe I have used the static method here. Please comment / add a section in this answer below if you know more than I do
This should work on other systems, if not let me know and I will help if I am able to
Upvotes: 18
Reputation: 16683
For this install, I was using KUbuntu 13.04, 64bit.
The first step is to download the latest version (assuming versions in the future work in a similar way) from www.glfw.org, probably using this link.
The next step is to extract the archive, and open a terminal. cd
into the glfw-3.X.X directory and run cmake -G "Unix Makefiles"
you may need elevated privileges, and you may also need to install build dependencies first. To do this, try sudo apt-get build-dep glfw
or sudo apt-get build-dep glfw3
or do it manually, as I did using sudo apt-get install cmake xorg-dev libglu1-mesa-dev
... There may be other libs you require such as the pthread libraries... Apparently I had them already. (See the -l options given to the g++ linker stage, below.)
Now you can type make
and then make install
, which will probably require you to sudo
first.
Okay, you should get some verbose output on the last three CMake stages, telling you what has been built or where it has been placed. (In /usr/include
, for example.)
The next step is to fire up vim ("what?! vim?!" you say) or your preferred IDE / text editor... I didn't use vim, I used Kate, because I am on KUbuntu 13.04... Anyway, download or copy the test program from here (at the bottom of the page) and save, exit.
Now compile using g++ -std=c++11 -c main.cpp
- not sure if c++11 is required but I used nullptr
so, I needed it... You may need to upgrade your gcc to version 4.7, or the upcoming version 4.8... Info on that here.
Then fix your errors if you typed the program by hand or tried to be "too clever" and something didn't work... Then link it using this monster! g++ main.o -o main.exec -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi
So you see, in the "install build dependencies" part, you may also want to check you have the GL, GLU, X11 Xxf86vm (whatever that is) Xrandr posix-thread and Xi (whatever that is) development libraries installed also. Maybe update your graphics drivers too, I think GLFW 3 may require OpenGL version 3 or higher? Perhaps someone can confirm that? You may also need to add the linker options -ldl -lXinerama -lXcursor
to get it to work correctly if you are getting undefined references to dlclose
(credit to @user2255242).
And, yes, I really did need that many -l
s!
Hopefully this information was correct and everything worked for you, and you enjoyed writing the GLFW test program. Also hopefully this guide has helped, or will help, a few people in the future who were struggling as I was today yesterday!
By the way, all the tags are the things I searched for on stackoverflow looking for an answer that didn't exist. (Until now.) Hopefully they are what you searched for if you were in a similar position to myself.
This might not be a good idea. This method (using sudo make install) might be harzardous to your system. (See Don't Break Debian)
Ideally I, or someone else, should propose a solution which does not just install lib files etc into the system default directories as these should be managed by package managers such as apt
, and doing so may cause a conflict and break your package management system.
See the new "2020 answer" for an alternative solution.
Upvotes: 154
Reputation: 6160
The well-described answer is already there, but I went through this SHORTER recipe:
$ brew install glfw
cd /home/linuxbrew/.linuxbrew/Cellar/glfw/X.X/include
sudo cp -R GLFW /usr/include
Explanation: We manage to build GLFW by CMAKE which is done by Linuxbrew (Linux port of beloved Homebrew). Then copy the header files to where Linux reads from (/usr/include
).
Upvotes: 0
Reputation: 1999
Since the accepted answer does not allow more edits, I'm going to summarize it with a single copy-paste command (Replace 3.2.1 with the latest version available in the first line):
version="3.2.1" && \
wget "https://github.com/glfw/glfw/releases/download/${version}/glfw-${version}.zip" && \
unzip glfw-${version}.zip && \
cd glfw-${version} && \
sudo apt-get install cmake xorg-dev libglu1-mesa-dev && \
sudo cmake -G "Unix Makefiles" && \
sudo make && \
sudo make install
If you want to compile a program use the following commands:
g++ -std=c++11 -c main.cpp && \
g++ main.o -o main.exec -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi -ldl -lXinerama -lXcursor
If you are following the learnopengl.com tutorial you may have to set up GLAD as well. In such case click on this link
and then click on the "Generate" button at the bottom right corner of the website and download the zip file. Extract it and compile the sources with the following command:
g++ glad/src/glad.c -c -Iglad/include
Now, the commands to compile your program become like this:
g++ -std=c++11 -c main.cpp -Iglad/include && \
g++ main.o glad.o -o main.exec -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi -ldl -lXinerama -lXcursor
Upvotes: 13
Reputation: 291
Note that you do not need that many -l
s if you install glfw with the BUILD_SHARED_LIBS
option. (You can enable this option by running ccmake
first).
This way sudo make install
will install the shared library in /usr/local/lib/libglfw.so
.
You can then compile the example file with a simple:
g++ main.cpp -L /usr/local/lib/ -lglfw
Then do not forget to add /usr/local/lib/ to the search path for shared libraries before running your program. This can be done using:
export LD_LIBRARY_PATH=/usr/local/lib:${LD_LIBRARY_PATH}
And you can put that in your ~/.bashrc
so you don't have to type it all the time.
Upvotes: 20
Reputation: 309
If anyone's getting lazy and maybe perhaps doesn't know how to configure shell for all those libraries and -ls, then I created a python script(you have to have python3, most linux users have it.) that allows you to easily compile scripts and run them without worrying much, it just has regular system calls, just arranged neatly, I created it for my self but maybe it'd be useful: Here it is
Upvotes: 0
Reputation: 51
Great guide, thank you. Given most instructions here, it almost built for me but I did have one remaining error.
/usr/bin/ld: //usr/local/lib/libglfw3.a(glx_context.c.o): undefined reference to symbol 'dlclose@@GLIBC_2.2.5'
//lib/x86_64-linux-gnu/libdl.so.2: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
After searching for this error, I had to add -ldl
to the command line.
g++ main.cpp -lglfw3 -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lGL -lpthread -ldl
Then the "hello GLFW" sample app compiled and linked.
I am pretty new to linux so I am not completely certain what exactly this extra library does... other than fix my linking error. I do see that cmd line switch in the post above, however.
Upvotes: 5
Reputation: 487
A pkg-config file describes all necessary compile-time and link-time flags and dependencies needed to use a library.
pkg-config --static --libs glfw3
shows me that
-L/usr/local/lib -lglfw3 -lrt -lXrandr -lXinerama -lXi -lXcursor -lGL -lm -ldl -lXrender -ldrm -lXdamage -lX11-xcb -lxcb-glx -lxcb-dri2 -lxcb-dri3 -lxcb-present -lxcb-sync -lxshmfence -lXxf86vm -lXfixes -lXext -lX11 -lpthread -lxcb -lXau -lXdmcp
I don't know if all these libs are actually necessary for compiling but for me it works...
Upvotes: 22