barndog
barndog

Reputation: 7173

iOS UIView subclass, draw see-through text to background

I want to draw text onto my subclass on UIView so that the text is cut out of the shape and the background behind the view shows through, just like in the OSX Mavericks logo found here.

I would say that I'm more of an intermediate/early advanced iOS developer so feel free to throw some crazy solutions at me. I'd expect I'd have to override drawRect in order to do this.

Thanks guys!

EDIT:

I should mention that my first attempt was making the text [UIColor clearColor] which didn't work since that just set the alpha component of the text to 0, which just showed the view through the text.

Upvotes: 13

Views: 6465

Answers (4)

slushy
slushy

Reputation: 12385

StatusReport's accepted answer is beautifully written and because I have yet to find a Swift answer to this question, I thought I'd use his answer as the template for the Swift version. I added a little extensibility to the view by allowing the input of the string as a parameter of the view to remind people that that his can be done with all of the view's properties (corner radius, color, etc.) to make the view completely extensible.

The frame is zeroed out in the initializer because you're most likely going to apply constraints. If you aren't using constraints, omit this.

Swift 5

class CustomView: UIView {
    var title: String
    
    init(title: String) {
        self.title = title
        super.init(frame: CGRect.zero)
        config()
    }
    
    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }
    
    private func config() {
        backgroundColor = UIColor.clear
    }
    
    override func draw(_ rect: CGRect) { // do not call super
        UIColor.red.setFill()
        let path = UIBezierPath(roundedRect: bounds, cornerRadius: 10)
        path.fill()
        weak var context = UIGraphicsGetCurrentContext() // Apple wants this to be weak
        context?.saveGState()
        context?.setBlendMode(CGBlendMode.destinationOut)
        title.draw(at: CGPoint.zero, withAttributes: [NSAttributedString.Key.font : UIFont.systemFont(ofSize: 24)])
        context?.restoreGState()
    }
}

let customView = CustomView(title: "great success")

Upvotes: 1

iVentis
iVentis

Reputation: 1153

If all you want is a white view with some stuff (text images, etc) cut out, then you can just do

yourView.layer.compositingFilter = "screenBlendMode"

This will leave the white parts white and the black parts will be see-through.

Upvotes: 3

barndog
barndog

Reputation: 7173

I actually figured out how to do it on my own surprisingly but @StatusReport's answer is completely valid and works as it stands now.

Here's how I did it:

-(void)drawRect:(CGRect)rect{
    CGContextRef context = UIGraphicsGetCurrentContext();
    [[UIColor darkGrayColor]setFill]; //this becomes the color of the alpha mask
    CGContextFillRect(context, rect);
    CGContextSaveState(context);
    [[UIColor whiteColor]setFill];
    //Have to flip the context since core graphics is done in cartesian coordinates
    CGContextTranslateCTM(context, 0, rect.size.height);
    CGContextScaleCTM(context, 1.0, -1.0);
    [textToDraw drawInRect:rect withFont:[UIFont fontWithName:@"HelveticaNeue-Thin" size:40];
    CGContextRestoreGState(context);
    CGImageRef alphaMask = CGBitmapContextCreateImage(context);
    [[UIColor whiteColor]setFill];
    CGContextFillRect(context, rect);
    CGContextSaveGState(context);
    CGContentClipToMask(context, rect, alphaMask);
    [backgroundImage drawInRect:rect];
    CGContextRestoreGState(context);
    CGImageRelease(alphaMask);
}

- (void)setTextToDraw:(NSString*)text{
    if(text != textToDraw){
        textToDraw = text;
        [self setNeedsDisplay];
    }
}

I have an @synthesize declaration for textToDraw so I could override the setter and call [self setNeedsDisplay]. Not sure if that's totally necessary or not.

I'm sure this has some typos but I can assure you, the spell checked version runs just fine.

Upvotes: 1

StatusReport
StatusReport

Reputation: 3427

Disclaimer: I'm writing this without testing, so forgive me if I'm wrong here.

You should achieve what you need by these two steps:

  1. Create a CATextLayer with the size of your view, set the backgroundColor to be fully transparent and foregroundColor to be opaque (by [UIColor colorWithWhite:0 alpha:1] and [UIColor colorWithWhite:0 alpha:0]. Then set the string property to the string you want to render, font and fontSize etc.

  2. Set your view's layer's mask to this layer: myView.layer.mask = textLayer. You'll have to import QuartzCore to access the CALayer of your view.

Note that it's possible that I switched between the opaque and transparent color in the first step.

Edit: Indeed, Noah was right. To overcome this, I used CoreGraphics with the kCGBlendModeDestinationOut blend mode.

First, a sample view that shows that it indeed works:

@implementation TestView

- (id)initWithFrame:(CGRect)frame {
  if (self = [super initWithFrame:frame]) {
    self.backgroundColor = [UIColor clearColor];
  }
  return self;
}

- (void)drawRect:(CGRect)rect {
  [[UIColor redColor] setFill];
  UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10];
  [path fill];

  CGContextRef context = UIGraphicsGetCurrentContext();
  CGContextSaveGState(context); {
    CGContextSetBlendMode(context, kCGBlendModeDestinationOut);
    [@"Hello!" drawAtPoint:CGPointZero withFont:[UIFont systemFontOfSize:24]];
  } CGContextRestoreGState(context);
}

@end

After adding this to your view controller, you'll see the view behind TestView where Hello! is drawn.

Why does this work:

The blend mode is defined as R = D*(1 - Sa), meaning we need opposite alpha values than in the mask layer I suggested earlier. Therefore, all you need to do is to draw with an opaque color and this will be subtracted from the stuff you've drawn on the view beforehand.

Upvotes: 18

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