Reputation: 463
suppose I have a base class and a derived class. I have compiled my program and running it. Now suppose I want to do some changes in my base class.
My questions are:
Question 1: If i separately do the changes in base class file only and recompile only base class then whether the changes will reflect in derived class objects also which are already instantiated or do i need to recompile derived class also. Other way of asking this question could be whether the copy is created to base class member functions or pointers are stored so that changes automatically gets reflected ??
Question 2: If not updated automatically, then is there any way to do this ??
Upvotes: 1
Views: 193
Reputation: 67723
This isn't well-defined by the language (since it doesn't address dynamic linking), but we can lay out some cases that may work, and some that almost certainly won't.
There are several assumptions underlying these:
If the first assumption isn't true, the question seems pointless, since you'll have to rebuild the whole lib anyway.
The second assumption could be broken if you change or upgrade your compiler, or change the compiler flags, or the version of any other library you link against.
With respect to inlining, you can get horribly subtle bugs if different dynamic libs have inlined different versions of the code. You really won't enjoy trying to debug those.
Upvotes: 1
Reputation: 14174
C++ is a statically compiled language. That means that every type checking is done at compile time, so if you modify a type, every line of code that depends on the modification must be recompiled. It includes base class modification and subclases, as in your case.
Note that it could be a problem, because if you are writting an API, and you modify the API implementation, the API and every code that uses the code you have modified (The user code) must be recompiled.
The classic thechnique to reduce recompilation is the PIMPL idiom. PIMPL hides the implementation of the class through a pointer to a implementation class stored as member of the original class. Note that the original class acts only as a interface. So if the implementation is modified, the interface not, so users of the class not need to recompile.
Upvotes: 0
Reputation: 832
C++ doesn't have reflection, so you need to recompile the whole thing.
Upvotes: 1