Reputation: 202
This is probably a really dumb question but..
I have 3 values for example lets call them minX, currentX and maxX. im looking for a way to calculate the percentage of maxX that currentX represents. e.g if maxX is 50 and minX is 40 and currentX is 45 then i want to get 50% this is all pretty basic but the problem im having is when one or more of my variables is a negative number.
Any help would be appreciated, also let me know if i didn't explain myself well enough
Upvotes: 5
Views: 14943
Reputation: 15237
(currentX - minX) / (maxX - minX)
Will give you the percentage, even if you're using negative numbers (as long as maxX > currentX > minX
). Also make sure you're dealing with doubles/floats, not ints. otherwise you'll need to cast.
Upvotes: 21
Reputation:
Unity already made the function for you. Multiply by 100.
http://docs.unity3d.com/Documentation/ScriptReference/Mathf.InverseLerp.html
Upvotes: 0
Reputation: 79
You'll need to have some error check in place to ensure it's a positive number.
if (X >= 0)
..do you something
else
Value inputted was less then 0
Upvotes: 0