Reputation: 152
I'm using java trying to make a basic game but am having some trouble with a KeyAdapter. I've used a very similar format before and thought I understood it, but this has me stumped.
Any help would be appreciated, here is the main code I'm working with
public class Board extends JPanel implements ActionListener{
Timer timer;
Tank tank = new Tank();
boolean boardset;
public Board(){
setBackground(Color.BLACK);
ImageIcon alien1ii = new ImageIcon(this.getClass().getResource("si_Alien1.png"));
Image alien1 = alien1ii.getImage();
ImageIcon alien2ii = new ImageIcon(this.getClass().getResource("si_Alien2.png"));
Image alien2 = alien2ii.getImage();
ImageIcon alien3ii = new ImageIcon(this.getClass().getResource("si_Alien3.png"));
Image alien3 = alien3ii.getImage();
timer = new Timer(5, this);
timer.start();
addKeyListener(new TAdapter());
JButton button = new JButton(new AbstractAction("hello2"){
@Override
public void actionPerformed(ActionEvent e){
boardset = false;
}
});
this.add(button);
//actual game
setFocusable(true);
setDoubleBuffered(true);
}
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.WHITE);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(tank.getTank(), tank.getx(), tank.getY(), this);
g2d.drawLine(0, (tank.getY()+25), 400, (tank.getY()+25));
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public class TAdapter extends KeyAdapter{
public void keyPressed(KeyEvent e){
tank.keyPressed(e);
System.out.println("pressedddddddddddddddddd");
}
public void keyReleased(KeyEvent e){
tank.keyReleased(e);
}
}
public void setBoardset(boolean x){
boardset = x;
}
public boolean getBoardset(){
return boardset;
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
tank.move();
}
}
Seems to me like this should be pretty straightforward, right now I'm using this print statement to see if the class is actually recognizing key strokes at all: public class TAdapter extends KeyAdapter{ public void keyPressed(KeyEvent e){ tank.keyPressed(e); System.out.println("pressedddddddddddddddddd"); }
However, there is no output. So I suspect it is not recognizing any keystrokes at all. But I can't figure out why. If anybody has any suggestions I would appreciate it. Obviously I have more code I can share if anybody thinks it would be useful in figuring out this bug.
Upvotes: 1
Views: 439
Reputation: 14413
1)Use KeyBindings KeyListener has 2 big issues,first you listen to all keys and second you have to have focus and be focusable. Instead KeyBinding you bind for a key and you don't have to be in focus.
Simple Example:
AbstractAction escapeAction = new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
//code here example
((JComponent)e.getSource()).setVisible(Boolean.FALSE);
}};
String key = "ESCAPE";
KeyStroke keyStroke = KeyStroke.getKeyStroke(key);
component.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(keyStroke, key);
component.getActionMap().put(key, escapeAction);
You can use these JComponent constants
WHEN_ANCESTOR_OF_FOCUSED_COMPONENT
WHEN_FOCUSED
WHEN_IN_FOCUSED_WINDOW
2) Don't use concrete inheritance if it isn't necessary at all.
3) Don't implement ActionListener in top classes, see Single Responsability Principle Example Change this:
public class Board extends JPanel implements ActionListener{
to:
public class Board{
private JPanel panel;
private class MyActionListener implements ActionListener{
//code here
}
}
4) Don't use inheritance if it's just the same for example in your KeyAdapter
, you don't add nothing to it, just use KeyAdapter
(Now you are gonna to use keybinding so this is useless but to know :) ).
5) Add @Override annotation when you do overriding , also you should override paintComponent(..)
instead of paint(..)
in swing.
Upvotes: 2
Reputation: 347214
KeyListener
suffers from focus issues. The component needs to be both focusable and have focus in order for the listener to be notified of key events.
A better solution would be to use Key Bindings which don't suffer from these constraints.
Upvotes: 1