jblocksom
jblocksom

Reputation: 14495

How to save picture to iPhone photo library?

What do I need to do to save an image my program has generated (possibly from the camera, possibly not) to the system photo library on the iPhone?

Upvotes: 199

Views: 167113

Answers (15)

Hope
Hope

Reputation: 2326

For Swift 5.0

I used this code to copy images to photo albums my application had created; When I want to copy images files I call "startSavingPhotoAlbume()" function. First I get UIImage from App folder then save it to photo albums. Because it is irrelevant I dont show how to read image from App folder.

var saveToPhotoAlbumCounter = 0



func startSavingPhotoAlbume(){
    saveToPhotoAlbumCounter = 0
    saveToPhotoAlbume()
}

func saveToPhotoAlbume(){  
    let image = loadImageFile(fileName: imagefileList[saveToPhotoAlbumCounter], folderName: folderName)
    UIImageWriteToSavedPhotosAlbum(image!, self, #selector(image(_:didFinishSavingWithError:contextInfo:)), nil)
}

@objc func image(_ image: UIImage, didFinishSavingWithError error: NSError?, contextInfo: UnsafeRawPointer) {
    if (error != nil) {
        print("ptoto albume savin error for \(imageFileList[saveToPhotoAlbumCounter])")
    } else {
        
        if saveToPhotoAlbumCounter < imageFileList.count - 1 {
            saveToPhotoAlbumCounter += 1
            saveToPhotoAlbume()
        } else {
            print("saveToPhotoAlbume is finished with \(saveToPhotoAlbumCounter) files")
        }
    }
}

Upvotes: 0

luhuiya
luhuiya

Reputation: 2221

Swift 4

func writeImage(image: UIImage) {
    UIImageWriteToSavedPhotosAlbum(image, self, #selector(self.finishWriteImage), nil)
}

@objc private func finishWriteImage(_ image: UIImage, didFinishSavingWithError error: NSError?, contextInfo: UnsafeRawPointer) {
    if (error != nil) {
        // Something wrong happened.
        print("error occurred: \(String(describing: error))")
    } else {
        // Everything is alright.
        print("saved success!")
    }
}

Upvotes: 3

Mutawe
Mutawe

Reputation: 6524

The simplest way is:

UIImageWriteToSavedPhotosAlbum(myUIImage, nil, nil, nil);

For Swift, you can refer to Saving to the iOS photo library using swift

Upvotes: 33

Martin Gordon
Martin Gordon

Reputation: 36399

You can use this function:

UIImageWriteToSavedPhotosAlbum(UIImage *image, 
                               id completionTarget, 
                               SEL completionSelector, 
                               void *contextInfo);

You only need completionTarget, completionSelector and contextInfo if you want to be notified when the UIImage is done saving, otherwise you can pass in nil.

See the official documentation for UIImageWriteToSavedPhotosAlbum().

Upvotes: 417

jarora
jarora

Reputation: 5772

In Swift 2.2

UIImageWriteToSavedPhotosAlbum(image: UIImage, _ completionTarget: AnyObject?, _ completionSelector: Selector, _ contextInfo: UnsafeMutablePointer<Void>)

If you do not want to be notified when the image is done saving then you may pass nil in the completionTarget, completionSelector and contextInfo parameters.

Example:

UIImageWriteToSavedPhotosAlbum(image, self, #selector(self.imageSaved(_:didFinishSavingWithError:contextInfo:)), nil)

func imageSaved(image: UIImage!, didFinishSavingWithError error: NSError?, contextInfo: AnyObject?) {
        if (error != nil) {
            // Something wrong happened.
        } else {
            // Everything is alright.
        }
    }

The important thing to note here is that your method that observes the image saving should have these 3 parameters else you will run into NSInvocation errors.

Hope it helps.

Upvotes: 1

Dzianis Fileyeu
Dzianis Fileyeu

Reputation: 717

Deprecated in iOS 9.0.

There`s much more fast then UIImageWriteToSavedPhotosAlbum way to do it using iOS 4.0+ AssetsLibrary framework

    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];

    [library writeImageToSavedPhotosAlbum:[image CGImage] orientation:(ALAssetOrientation)[image imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){
    if (error) {
    // TODO: error handling
    } else {
    // TODO: success handling
    }
}];
[library release];

Upvotes: 63

iDevAmit
iDevAmit

Reputation: 1578

Below function would work. You can copy from here and paste there...

-(void)savePhotoToAlbum:(UIImage*)imageToSave {

    CGImageRef imageRef = imageToSave.CGImage;
    NSDictionary *metadata = [NSDictionary new]; // you can add
    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];

    [library writeImageToSavedPhotosAlbum:imageRef metadata:metadata completionBlock:^(NSURL *assetURL,NSError *error){
        if(error) {
            NSLog(@"Image save eror");
        }
    }];
}

Upvotes: 4

HugglesNL
HugglesNL

Reputation: 51

I created a UIImageView category for this, based on some of the answers above.

Header File:

@interface UIImageView (SaveImage) <UIActionSheetDelegate>
- (void)addHoldToSave;
@end

Implementation

@implementation UIImageView (SaveImage)
- (void)addHoldToSave{
    UILongPressGestureRecognizer* longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
    longPress.minimumPressDuration = 1.0f;
    [self addGestureRecognizer:longPress];
}

-  (void)handleLongPress:(UILongPressGestureRecognizer*)sender {
    if (sender.state == UIGestureRecognizerStateEnded) {

        UIActionSheet* _attachmentMenuSheet = [[UIActionSheet alloc] initWithTitle:nil
                                                                          delegate:self
                                                                 cancelButtonTitle:@"Cancel"
                                                            destructiveButtonTitle:nil
                                                                 otherButtonTitles:@"Save Image", nil];
        [_attachmentMenuSheet showInView:[[UIView alloc] initWithFrame:self.frame]];
    }
    else if (sender.state == UIGestureRecognizerStateBegan){
        //Do nothing
    }
}
-(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{
    if  (buttonIndex == 0) {
        UIImageWriteToSavedPhotosAlbum(self.image, nil,nil, nil);
    }
}


@end

Now simply call this function on your imageview:

[self.imageView addHoldToSave];

Optionally you can alter the minimumPressDuration parameter.

Upvotes: 1

King-Wizard
King-Wizard

Reputation: 15694

In Swift:

    // Save it to the camera roll / saved photo album
    // UIImageWriteToSavedPhotosAlbum(self.myUIImageView.image, nil, nil, nil) or 
    UIImageWriteToSavedPhotosAlbum(self.myUIImageView.image, self, "image:didFinishSavingWithError:contextInfo:", nil)

    func image(image: UIImage!, didFinishSavingWithError error: NSError!, contextInfo: AnyObject!) {
            if (error != nil) {
                // Something wrong happened.
            } else {
                // Everything is alright.
            }
    }

Upvotes: 4

Pratik Somaiya
Pratik Somaiya

Reputation: 833

You can use this

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
   UIImageWriteToSavedPhotosAlbum(img.image, nil, nil, nil);
});

Upvotes: 0

SamTheMan
SamTheMan

Reputation: 405

When saving an array of photos, don't use a for loop, do the following

-(void)saveToAlbum{
   [self performSelectorInBackground:@selector(startSavingToAlbum) withObject:nil];
}
-(void)startSavingToAlbum{
   currentSavingIndex = 0;
   UIImage* img = arrayOfPhoto[currentSavingIndex];//get your image
   UIImageWriteToSavedPhotosAlbum(img, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
}
- (void)image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo{ //can also handle error message as well
   currentSavingIndex ++;
   if (currentSavingIndex >= arrayOfPhoto.count) {
       return; //notify the user it's done.
   }
   else
   {
       UIImage* img = arrayOfPhoto[currentSavingIndex];
       UIImageWriteToSavedPhotosAlbum(img, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
   }
}

Upvotes: 4

Jeff C.
Jeff C.

Reputation: 2135

One thing to remember: If you use a callback, make sure that your selector conforms to the following form:

- (void) image: (UIImage *) image didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo;

Otherwise, you'll crash with an error such as the following:

[NSInvocation setArgument:atIndex:]: index (2) out of bounds [-1, 1]

Upvotes: 13

Hello
Hello

Reputation: 19

homeDirectoryPath = NSHomeDirectory();
unexpandedPath = [homeDirectoryPath stringByAppendingString:@"/Pictures/"];

folderPath = [NSString pathWithComponents:[NSArray arrayWithObjects:[NSString stringWithString:[unexpandedPath stringByExpandingTildeInPath]], nil]];

unexpandedImagePath = [folderPath stringByAppendingString:@"/image.png"];

imagePath = [NSString pathWithComponents:[NSArray arrayWithObjects:[NSString stringWithString:[unexpandedImagePath stringByExpandingTildeInPath]], nil]];

if (![[NSFileManager defaultManager] fileExistsAtPath:folderPath isDirectory:NULL]) {
    [[NSFileManager defaultManager] createDirectoryAtPath:folderPath attributes:nil];
}

Upvotes: 1

mrburns05
mrburns05

Reputation: 189

my last answer will do it..

for each image you want to save, add it to a NSMutableArray

    //in the .h file put:

NSMutableArray *myPhotoArray;


///then in the .m

- (void) viewDidLoad {

 myPhotoArray = [[NSMutableArray alloc]init];



}

//However Your getting images

- (void) someOtherMethod { 

 UIImage *someImage = [your prefered method of using this];
[myPhotoArray addObject:someImage];

}

-(void) saveMePlease {

//Loop through the array here
for (int i=0:i<[myPhotoArray count]:i++){
         NSString *file = [myPhotoArray objectAtIndex:i];
         NSString *path = [get the path of the image like you would in DOCS FOLDER or whatever];
         NSString *imagePath = [path stringByAppendingString:file];
         UIImage *image = [[[UIImage alloc] initWithContentsOfFile:imagePath]autorelease];

         //Now it will do this for each photo in the array
         UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
        }
}

Upvotes: 1

mrburns05
mrburns05

Reputation: 189

Just pass the images from an array to it like so

-(void) saveMePlease {

//Loop through the array here
for (int i=0:i<[arrayOfPhotos count]:i++){
         NSString *file = [arrayOfPhotos objectAtIndex:i];
         NSString *path = [get the path of the image like you would in DOCS FOLDER or whatever];
         NSString *imagePath = [path stringByAppendingString:file];
         UIImage *image = [[[UIImage alloc] initWithContentsOfFile:imagePath]autorelease];

         //Now it will do this for each photo in the array
         UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
        }
}

Sorry for typo's kinda just did this on the fly but you get the point

Upvotes: 10

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