MD TAHMID HOSSAIN
MD TAHMID HOSSAIN

Reputation: 1720

how to fill a image with pattern

let's say i have a image ! enter image description here

now i want to fill that image with enter image description here

and my final image should look like thisenter image description here

how to do it? so far i was able to change the color of that image but was not able to fill pattern.

can i do it with html5 canvas (pattern)? is there any way to do it with php or any web platform.

Upvotes: 10

Views: 5150

Answers (2)

IceCreamYou
IceCreamYou

Reputation: 1882

As suggested in the comments on your question, one approach is to overlay DOM elements -- the top DOM element should be a PNG with transparency, and the bottom one should be your background pattern. This also works (and it's faster since you don't have to compute the combined image) but provides a little less flexibility in terms of the way the images are combined. With the canvas method, you can use any blend mode you want.

A second option which is not supported by most browsers yet is to use CSS background blend modes. This would allow you to create a PNG image with transparency, assign it a background color, and use blending with CSS. This is fast and only requires one DOM element.

A third approach is to use canvases. (Edit: markE's canvas approach is faster and simpler.) I implemented one canvas-based approach in this JSFiddle: http://jsfiddle.net/IceCreamYou/uzzLa/ -- here's the gist:

// Get the base image data
var image_data = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
var image_data_array = image_data.data;

// Get the pattern image data
var overlay_data = ovlyCtx.getImageData(0, 0, ovlyCtx.canvas.width, ovlyCtx.canvas.height).data;

// Loop over the pixels in the base image and merge the colors
for (var i = 0, j = image_data_array.length; i < j; i+=4) {
    // Only merge when the base image pixel is nontransparent
    // Alternatively you could implement a border-checking algorithm depending on your needs
    if (image_data_array[i+3] > 0) {
        image_data_array[i+0] = combine(image_data_array[i+0], overlay_data[i+0]); // r
        image_data_array[i+1] = combine(image_data_array[i+1], overlay_data[i+1]); // g
        image_data_array[i+2] = combine(image_data_array[i+2], overlay_data[i+2]); // b
    }
}

// Write the image data back to the canvas
ctx.putImageData(image_data, 0, 0);

What it does is create one canvas with the base image and a second canvas that tiles your pattern image, then uses the pixel data to overlay the pattern over the base when the base pixels are nontransparent.

Upvotes: 1

markE
markE

Reputation: 105015

Use these steps to create simulate applying a mapped pattern to your shirt:

  • Create a high-contrast version of your shirt.
  • DrawImage that shirt onto the canvas
  • Set globalCompositeOperation to “source-atop”
  • (any new drawing will only appear where the shirt image is opaque)
  • Create a pattern from your checkered image
  • Fill the canvas with the checkered pattern
  • (it will only appear in the non-transparent shirt)
  • Set the globalAlpha to a very low value
  • Repeatedly drawImage the high-contrast shirt
  • (this effectively superimposes the shirt “wrinkles”)

enter image description here

For a better solution

Create a “bump-map” of the shirt and apply it with the checkered pattern in three.js

Here is code and a Fiddle: http://jsfiddle.net/m1erickson/kzfKD/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var img1=new Image();
    var img=new Image();
    img.onload=function(){

        img1.onload=function(){
            start();
        }
        img1.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/4jiSz1.png";
    }
    img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/BooMu1.png";

    function start(){

        ctx.drawImage(img1,0,0);

        ctx.globalCompositeOperation="source-atop";

        ctx.globalAlpha=.85;

        var pattern = ctx.createPattern(img, 'repeat');
        ctx.rect(0, 0, canvas.width, canvas.height);
        ctx.fillStyle = pattern;
        ctx.fill();

        ctx.globalAlpha=.15;
        ctx.drawImage(img1,0,0);
        ctx.drawImage(img1,0,0);

    }


}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=436 height=567></canvas>
</body>
</html>

Upvotes: 11

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