Reputation: 157
I've tried googling this however the tutorials only tell you how to make a projectile transition to a certain target.In my case I want it to travel towards the target but then carry on until the edge of the screen.
This is my current shoot function:
local function shoot()
--Invert coordinates
local x = screenWidth - x
local y = screenHeight - y
--a2+b2=c2
local sqDistance = ((x-centerX)*(x-centerX))+((y-centerY)*(y-centerY))
--Sqaure root it.
local dist = mSqrt(sqDistance);
--speed = d/t
distTime = dist/BULLET_SPEED
--if distTime is negative, this makes it positive
if distTime < 0 then
distTime = distTime -distTime -distTime
end
--Create the bullet
local shot = display.newRect(1,1,6,2)
shot.x = centerX; shot.y = centerY;
shot:setFillColor(240,200,0)
shot.rotation = angleBetween+90;
bulletGroup:insert(shot)
--Remove bullet
local function removeShot()
display.remove(shot)
shot = nil
end
--Move the bullet
transition.to(shot, {time = distTime, x = x, y = y, onComplete = removeShot})
end
Upvotes: 1
Views: 192
Reputation: 4007
Make the body a bullet by setting the object.isBullet = true
to act as a bullet.
See reference here http://docs.coronalabs.com/api/type/Body/isBullet.html
Upvotes: 0
Reputation: 157
Found out how to do this, unfortunately it seems you have to use the physics library.
When creating the bullet add this line:
physics.addBody(shot,"dynamic")
And use this instead of transition.to to move the bullet:
--Move the bullet
local xVelocity = (x-centerX)*BULLET_SPEED
local yVelocity = (y- centerY)*BULLET_SPEED
shot:setLinearVelocity(xVelocity,yVelocity)
Upvotes: 1