Reputation: 101
i have an application of winforms
with the logic of REMEMBER me game.
what i want is that when ever i click reset button or run the game the locations of my buttons will be different(rumbled) so that the game will be interesting :)
this are my codes so far
public partial class Form1 : Form
{
int b1 = 1, b2 = 2, b3 = 3,b4 = 4,b5 = 5,b6 = 6;
public Form1()
{
InitializeComponent();
}
private void Wrong_Tick(object sender, EventArgs e)
{
progressBar1.Increment(10);
if (progressBar1.Value == 100)
{
Wrong.Stop();
button1.Text = "";
button2.Text = "";
button3.Text = "";
button4.Text = "";
button5.Text = "";
button6.Text = "";
b1 = 1;
b2 = 2;
b3 = 3;
b4 = 4;
b5 = 5;
b6 = 6;
progressBar1.Value = 0;
}
}
private void Tb1b2_Tick(object sender, EventArgs e)
{
progressBar1.Increment(10);
if (progressBar1.Value == 100)
{
Tb1b2.Stop();
button1.Visible = false;
button2.Visible = false;
progressBar1.Value = 0;
}
}
private void Tb3b4_Tick(object sender, EventArgs e)
{
progressBar1.Increment(10);
if (progressBar1.Value == 100)
{
Tb3b4.Stop();
button3.Visible = false;
button4.Visible = false;
progressBar1.Value = 0;
}
}
private void Tb5b6_Tick(object sender, EventArgs e)
{
progressBar1.Increment(10);
if (progressBar1.Value == 100)
{
Tb5b6.Stop();
button5.Visible = false;
button6.Visible = false;
progressBar1.Value = 0;
}
}
private void button1_Click(object sender, EventArgs e)
{
if(b1 == 1)
{
b1 = 0;
button1.Text = "kevin";
if (b1 == b2)
{
Tb1b2.Start();
}
else if (b1 == b3)
{
Wrong.Start();
}
else if (b1 == b4)
{
Wrong.Start();
}
else if (b1 == b5)
{
Wrong.Start();
}
else if (b1 == b6)
{
Wrong.Start();
}
}
else if (b1 == 0)
{
b1 = 1;
button1.Text = "";
}
}
private void button2_Click(object sender, EventArgs e)
{
if (b2 == 2)
{
b2 = 0;
button2.Text = "kevin";
if (b2 == b1)
{
Tb1b2.Start();
}
else if (b2 == b3)
{
Wrong.Start();
}
else if (b2 == b4)
{
Wrong.Start();
}
else if (b2 == b5)
{
Wrong.Start();
}
else if (b2 == b6)
{
Wrong.Start();
}
}
else if (b1 == 0)
{
b2 = 2;
button2.Text = "";
}
}
private void button3_Click(object sender, EventArgs e)
{
if (b3 == 3)
{
b3 = 0;
button3.Text = "kath";
if (b3 == b4)
{
Tb3b4.Start();
}
else if (b3 == b1)
{
Wrong.Start();
}
else if (b3 == b2)
{
Wrong.Start();
}
else if (b3 == b5)
{
Wrong.Start();
}
else if (b3 == b6)
{
Wrong.Start();
}
}
else if (b3 == 0)
{
b3 = 3;
button1.Text = "";
}
}
private void button4_Click(object sender, EventArgs e)
{
if (b4 == 4)
{
b4 = 0;
button4.Text = "kath";
if (b4 == b3)
{
Tb3b4.Start();
}
else if (b4 == b1)
{
Wrong.Start();
}
else if (b4 == b2)
{
Wrong.Start();
}
else if (b4 == b5)
{
Wrong.Start();
}
else if (b4 == b6)
{
Wrong.Start();
}
}
else if (b4 == 0)
{
b4 = 3;
button4.Text = "";
}
}
private void button5_Click(object sender, EventArgs e)
{
if (b5 == 5)
{
b5 = 0;
button5.Text = "eka";
if (b5 == b6)
{
Tb5b6.Start();
}
else if (b5 == b1)
{
Wrong.Start();
}
else if (b5 == b2)
{
Wrong.Start();
}
else if (b5 == b3)
{
Wrong.Start();
}
else if (b5 == b4)
{
Wrong.Start();
}
}
else if (b5 == 0)
{
b5 = 5;
button5.Text = "";
}
}
private void button6_Click(object sender, EventArgs e)
{
if (b6 == 6)
{
b6 = 0;
button6.Text = "eka";
if (b6 == b5)
{
Tb5b6.Start();
}
else if (b6 == b1)
{
Wrong.Start();
}
else if (b6 == b2)
{
Wrong.Start();
}
else if (b6 == b3)
{
Wrong.Start();
}
else if (b6 == b4)
{
Wrong.Start();
}
}
else if (b6 == 0)
{
b6 = 6;
button6.Text = "";
}
}
private void Reset_Click(object sender, EventArgs e)
{
b1 = 1;
b2 = 2;
b3 = 3;
b4 = 4;
b5 = 5 ;
b6 = 6;
button1.Visible = true;
button2.Visible = true;
button3.Visible = true;
button4.Visible = true;
button5.Visible = true;
button6.Visible = true;
button1.Text = "";
button2.Text = "";
button3.Text = "";
button4.Text = "";
button5.Text = "";
button6.Text = "";
}
}
Upvotes: 1
Views: 1630
Reputation: 2801
I think i understand, you want to have the locations of the buttons different for every game.
Create a class to store the locations:
public class ButtonLocation
{
public int Left {get;set;}
public int Top {get;set;}
}
Then, populate a list with each of the possible locations, and then use Random
to pick one location, and put a button there, the way you do that is up to you, as you may want to create something more scale-able in case you want more buttons in the future.
heres code for randomly picking the locations though :
private void Form1_Load(object sender, EventArgs e)
{
//Create a list of locations.
List<ButtonLocation> buttonLocations = new List<ButtonLocation>() {
new ButtonLocation {Left = 100, Top = 100},
new ButtonLocation {Left = 100, Top = 200},
new ButtonLocation {Left = 100, Top = 300},
new ButtonLocation {Left = 300, Top = 400},
new ButtonLocation {Left = 300, Top = 500},
new ButtonLocation {Left = 300, Top = 600}
};
//Instantiate Random
Random random = new Random();
//Loop through the different Locations
while (buttonLocations.Count() > 0)
{
//Generate a random int from 0 to -1 of the number of possible locations
int randomButtonLocationIndex = random.Next(0, buttonLocations.Count() - 1);
//Create New button, Rememeber to add the event to this new button!
Button button = new Button();
button.Left = buttonLocations[randomButtonLocationIndex].Left;
button.Top = buttonLocations[randomButtonLocationIndex].Top;
this.Controls.Add(button);
buttonLocations.RemoveAt(randomButtonLocationIndex);
}
}
Martyn
Upvotes: 1
Reputation: 11577
well, if you say different and mean that the location is random, then you have the location property that you can play with.
Random rand = new Random(5);
button1.Location = new Point(
rand.Next(Width - button1.Width),
rand.Next(Height - button1.Height))
if you mean the code to be different you need to have a random token, that each button, upon being clicked will check if he got the token
Upvotes: 0