Reputation: 77910
once again I need your help guys,
I have good class CustomSensorEventListener
(see below)
All data like azimuth, poll, pitch i get properly.
I have single image on the screen that moves according to sensor orientation.
However, the sensors are too sensitive, I mean on any nano change, my image moves slightly.
Something like trembling. How can I decrease sensor level to be like camera on Android.
As you know the camera doesn't trembles on any sensor change.
Thanks,
public class CustomSensorEventListener implements SensorEventListener {
float[] inR = new float[16];
float[] I = new float[16];
float[] gravity = new float[3];
float[] geomag = new float[3];
float[] orientVals = new float[3];
public static double azimuth = 0;
public static double pitch = 0;
static double roll = 0;
private Display mDisplay;
public CustomSensorEventListener(Display display){
mDisplay = display;
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent sensorEvent) {
// If the sensor data is unreliable return
if (sensorEvent.accuracy == SensorManager.SENSOR_STATUS_UNRELIABLE)
return;
// Gets the value of the sensor that has been changed
switch (sensorEvent.sensor.getType()) {
case Sensor.TYPE_ACCELEROMETER:
gravity = sensorEvent.values.clone();
break;
case Sensor.TYPE_MAGNETIC_FIELD:
geomag = sensorEvent.values.clone();
break;
}
// If gravity and geomag have values then find rotation matrix
if (gravity != null && geomag != null) {
// checks that the rotation matrix is found
boolean success = SensorManager.getRotationMatrix(inR, I,
gravity, geomag);
float[] outR = new float[16];
if (success) {
SensorManager.remapCoordinateSystem(inR, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_Z, outR);
// Display display = mContext.getWindowManager().getDefaultDisplay();
int deviceRot = mDisplay.getRotation();
switch (deviceRot)
{
// portrait - normal
case Surface.ROTATION_0: SensorManager.remapCoordinateSystem(inR,
SensorManager.AXIS_X, SensorManager.AXIS_Z,
outR);
break;
// rotated left (landscape - keys to bottom)
case Surface.ROTATION_90: SensorManager.remapCoordinateSystem(inR,
SensorManager.AXIS_Z, SensorManager.AXIS_MINUS_X,
outR);
break;
// upside down
case Surface.ROTATION_180: SensorManager.remapCoordinateSystem(inR,
SensorManager.AXIS_X, SensorManager.AXIS_Z,
outR);
break;
// rotated right
case Surface.ROTATION_270: SensorManager.remapCoordinateSystem(inR,
SensorManager.AXIS_MINUS_Z, SensorManager.AXIS_X,
outR);
break;
default: break;
}
SensorManager.getOrientation(outR, orientVals);
azimuth = Math.toDegrees(orientVals[0]);
pitch = Math.toDegrees(orientVals[1]);
roll = Math.toDegrees(orientVals[2]);
}
//Log.v("MA","Az: "+azimuth+", Pi: "+pitch+", Ro: "+roll);
}
}
};
Upvotes: 3
Views: 4506
Reputation: 51581
You can use a low-pass filter to filter out the jerks, vibrations, and sudden quick movements. The filter will allow slower movements like changing the rotation angle based on a specific cutoff frequency.
More information and implementation details: Low-Pass-Filter-To-Android-Sensors
Smoothing Sensor Data with a Low-Pass Filter
More on low-pass filters(Wikipedia): Low-pass filter
Upvotes: 13