Reputation: 10115
There is a simple code inside a function (from a legacy library) used in init phase - for instance in a Texture Loader module.
loadTexture() {
// ...
gl_func = wglGetProcAddress(...)
// ...
gl_func()
}
Should I worry about the cost of wglGetProcAddress
call? Or maybe it is so fast that no caching mechanism is needed? Or maybe WGL caches such calls for the process?
What about other similar functions from GLX and Apple? Should I worry or not about them as well?
Upvotes: 0
Views: 478
Reputation: 4411
wglGetProcAddress
will at least do some string comparisons so it's not free. The big issue is that your code will be ugly if you insert wglGetProcAddress
every time you use a gl function.
It's best if you use a generator that puts all the ugly wglGetProcAddress
in a separate file. For example using glux or glloadgen.
Upvotes: 2