Reputation: 29867
I want to rotate my text by 180 degrees when drawing it on a bitmap. The bitmap itself could also be rotated as there is nothing else drawn on it other than the text. It isn't clear to me though what I should be using in the code below to rotate the text: ImageView, canvas, paint, bitmap???
ImageView ivImage = (ImageView)findViewById(R.id.ivImage);
DisplayMetrics metrics = getResources().getDisplayMetrics();
int width = metrics.widthPixels;
int height = metrics.heightPixels;
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap bitmap = Bitmap.createBitmap(width, height, conf);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setTextSize((int) (200 * 1));
// draw text to the Canvas center
Rect bounds = new Rect();
paint.setTextAlign(Align.CENTER);
String text = "HELP";
paint.getTextBounds(text, 0, text.length(), bounds);
int x = bitmap.getWidth() / 2; // (bitmap.getWidth() - bounds.width())/2;
int y = bitmap.getHeight() / 2; // (bitmap.getHeight() + bounds.height())/2;
canvas.drawText(text, x * 1, y * 1, paint);
ivImage.setImageBitmap(bitmap);
Upvotes: 1
Views: 1687
Reputation: 540
I hope this could help. This is how i did when creating a clock
// Save canvas in current state
canvas.save();
// Rotate canvas around center and draw
canvas.rotate(degrees, canvasWidth/2, canvasHeigth/2);
canvas.drawText(text, x, y, paint)
// Restore canvas, rotates it back to original
canvas.restore();
Upvotes: 4