Nanoc
Nanoc

Reputation: 2381

Out of memory while creating bitmaps on device

im having problems with high resolution images.

Im using nodpi-drawable folder for 1280x720 images, and using this code to scale it.

public static Drawable scaleDrawable(Drawable d, int width, Activity cxt)
    {
        BitmapDrawable bd = (BitmapDrawable)d;

        double oldWidth = bd.getBitmap().getWidth();
        double scaleFactor = width / oldWidth;

        int newHeight = (int) (d.getIntrinsicHeight() * scaleFactor);
        int newWidth = (int) (oldWidth * scaleFactor);

        Drawable drawable = new BitmapDrawable(cxt.getResources(),MainScreen.getResizedBitmap(bd.getBitmap(),newHeight,newWidth));

        BitmapDrawable bd2 = (BitmapDrawable)drawable;

        return  drawable;
    }

    public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) { 

        int width = bm.getWidth(); 
        int height = bm.getHeight(); 

        float scaleWidth = ((float) newWidth) / width;
        float scaleHeight = ((float) newHeight) / height;

        // create a matrix for the manipulation
        Matrix matrix = new Matrix();

        // resize the bit map
        matrix.postScale(scaleWidth, scaleHeight);

        // recreate the new Bitmap
        Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);

        return resizedBitmap; 
        }

I use that code to scale images to screen witdh so if the screen is 320x480 the image will scale to 320 and keep proportions, i dont care if image go out of screen from bottom.

All its working fine, but when trying in a xhdpi device specifically a Samsung Galaxy Note 2 with a screen of exactly 720x1280.

It crash with Out Of Memory Exception in the line:

Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);

I cant understand why, the image should be scaled from 720 to 720 but my code must be really bad optimized or something.

I havent tried on a 1080x1920 device but it seems it will crash too.

Someone can see something bad when looking at the code?

Upvotes: 2

Views: 2941

Answers (2)

T_V
T_V

Reputation: 17580

use this method to resize your bitmap-

 Bitmap bm=decodeSampledBitmapFromPath(src, reqWidth, reqHeight);

use this Defination-

 public Bitmap decodeSampledBitmapFromPath(String path, int reqWidth,
    int reqHeight) {

final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);

options.inSampleSize = calculateInSampleSize(options, reqWidth,
        reqHeight);

// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap bmp = BitmapFactory.decodeFile(path, options);
return bmp;
}
}
  public int calculateInSampleSize(BitmapFactory.Options options,
    int reqWidth, int reqHeight) {

final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;

if (height > reqHeight || width > reqWidth) {
    if (width > height) {
        inSampleSize = Math.round((float) height / (float) reqHeight);
    } else {
        inSampleSize = Math.round((float) width / (float) reqWidth);
     }
 }
 return inSampleSize;
}

If you are using resource then replace method with BitmapFactory's decodeResource method..

 public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
    int reqWidth, int reqHeight) {

....
.....
return BitmapFactory.decodeResource(res, resId, options);
}

Upvotes: 7

Horschtele
Horschtele

Reputation: 109

You should use the utility class BitmapFactory for image-processing-operations. Also use BitmapFactory.Options to adjust the input/output sizes of the bitmaps. After a bitmap is not needed anymore, you should free the related memory.

Upvotes: 0

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