Reputation: 4335
Is it possible to use an extended version of the CUDA
native type float4
in texture memory? For example, I have several things that I would like to group using a structure in one texture:
struct {
float x;
float y;
float z;
float w;
float t;
float m;
};
Which extends the definition of float4
by t
and m
.
I Googled around but didn't see anything addressing this particular issue. Thanks for the help!
Upvotes: 0
Views: 281
Reputation: 16816
Currently, texture fetching for textures of user defined data types is not supported by CUDA. The texture fetching functions like tex1Dfetch
, tex2D
, tex3D
etc are implemented only for textures of some specific types.
Upvotes: 2