Reputation: 161
How can I bind QGLFrameBufferObject as an Image for the ShaderEffectItem in QML? QML documentation does not contain any examples of how to pass the processed image in qml script.
Upvotes: 0
Views: 45
Reputation: 474226
You don't. You bind the textures that you put into the FBO as an image. Assuming those weren't renderbuffers, of course.
Upvotes: 1