Reputation: 58172
Is there a standard way of allowing two hands to cross each other with the Leap Motion API?
It seems that when I cross my hands, one hand is knocked out, until I uncross my hands in which the hand is reinserted into the environment but is assigned a new ID.
This even when using the debug tool built into the Leap Motion console.
Upvotes: 0
Views: 202
Reputation: 3436
There is no way to detect the cross over hands right now, as the shape of the cross over hands doesn't fit the 3D hand model adopted by the leap motion. This also happens when you have an object in your hand. The object is treated as a part of your hand and when this shape is compared to the 3D model, it produces random fitting results or fitting at all.
So, in short, no there is no way.
Upvotes: 1