Reputation: 2239
I have an enumeration, which contains hundreds of entries.
I will be getting the value of the enumeration as a string. Is there any way to convert the string into an enum value? Otherwise, I will end up using hundreds of if statements.
Consider
enum Colors { Red, Green, Blue, Yellow ... } there are more than 100 entries
I will be getting "Red"
in a string variable,
String color = "Red"; // "Red" would be generated dynamically.
Normally we access the enum in the following way,
Colors::Red
, Colors::Blue
etc...
is there any way in which we can access it in a way something like this:
Colors::color; // i.e enumtype::stringVariable
In many posts here, it’s given that we can use map, but again while constructing map we will end up in using hundreds of if
s.
Is there any way to avoid this?
Upvotes: 6
Views: 5559
Reputation: 4731
Use the X-macro technique. Transcribing almost directly from Wikipedia:
#define LIST_OF_COLORS \
X(Red) \
X(Green) \
X(Blue) \
X(Yellow)
#define X(name) name,
enum Colors { LIST_OF_COLORS };
#undef X
#define X(name) #name,
char const * const ColorName[] = { LIST_OF_COLORS };
#undef X
Because enums automatically assign values counting from zero, and we can't accidentally repeat the list in a different order when we create the name array, using the enum as the index into the ColorName
array will always point directly to the corresponding word, and you don't have to search when mapping in that direction. So:
printf("%s\n", ColorName[Red]);
Will print:
Red
And going the other way:
enum Color strtoColor(char const *name)
{
for (int i = 0; i < sizeof(ColorName) / sizeof(*ColorName); i++)
if (strcmp(ColorName[i], name) == 0)
return (enum Color)i;
return -1;
}
EDIT
If you are using C++, then, Using X-macro on paddy's answer:
static std::map<string, enum Colors> colorMap;
void InitColorMap()
{
#define X(name) colorMap[#name] = name;
LIST_OF_COLORS
#undef X
}
Or, stealing from this answer, in C++11:
static std::map<string, enum Colors> colorMap =
{
#define X(name) { #name, name },
LIST_OF_COLORS
#undef X
};
... or whatever. That's not my language.
Upvotes: 6
Reputation: 3684
Here's a C way of doing it, similar to Paddy's C++ map. The macro guarantees that the name and corresponding enum are tied together.
enum Colors { NoColor, Red, Green, Blue, Yellow };
enum Colors get_color(const char *s)
{
const struct {
char *name;
enum Colors color;
} colormap[] = {
#define Color(x) {#x, x}
Color(Red),
Color(Green),
Color(Blue),
Color(Yellow)
#undef Color
};
for (size_t i = 0; i < sizeof colormap / sizeof colormap[0]; ++i) {
if (!strcmp(s, colormap[i].name)) {
return colormap[i].color;
}
}
return NoColor;
}
#define COLORS X(Red), X(Green), X(Blue), X(Yellow),
enum Colors {
NoColor,
#define X(x) x
COLORS
#undef X
};
enum Colors get_color(const char *s)
{
const struct {
char *name;
enum Colors color;
} colormap[] = {
#define X(x) {#x, x}
COLORS
#undef X
};
...etc
Upvotes: 8
Reputation: 63471
It's not clear whether you're using C or C++ here.
One way to sort this out is to use a macro with the stringize operator. Something like this:
#define RegisterColor(c) colorMap[#c] = (c)
In this case, I've assumed something like a C++ map
:
enum Colors { .... };
static std::map<string, enum Colors> colorMap;
void InitColorMap()
{
RegisterColor(Red);
RegisterColor(Green);
RegisterColor(Blue);
RegisterColor(Yellow);
// ...
}
There is a little repetition, but if you need the enum
you can't avoid that.
It's easy enough to use the same principle in C, using your own data structure.
Upvotes: 0
Reputation: 46365
This is a bit of a hack, but if you are using pure C you could do the following:
char* stringArray[]={"Red", "Green", "Blue", "Yellow"};
Then you can find the matching string by looping over the array until you find a match:
for(ii = 0; ii < size(stringArray); ii++) {
if (strcmp(inputString, stringArray[ii]) == 0) {
// you found it!
}
}
Upvotes: -1