Reputation: 1481
What I'm trying to do is make it so that if you click on a button, it scrolls down (smoothly) to a specific div on the page.
What I need is if you click on the button, it smooth scrolls to the div 'second'.
.first {
width: 100%;
height: 1000px;
background: #ccc;
}
.second {
width: 100%;
height: 1000px;
background: #999;
}
<div class="first"><button type="button">Click Me!</button></div>
<div class="second">Hi</div>
Upvotes: 122
Views: 553129
Reputation: 263
Here's my answer for 2024. Same answer like Jyoti Duhan do, just giving heads up:
const appointmenbuttonlearnmore = document.getElementById('appointmenbuttonlearnmore');
appointmenbuttonlearnmore.addEventListener('click', () => {
const appointmentFullElement = document.getElementById('appointmentfull');
if (appointmentFullElement) {
appointmentFullElement.scrollIntoView({ behavior: 'smooth' });
}
});
Upvotes: 0
Reputation: 1094
The solution that worked for me:
var element = document.getElementById("box");
element.scrollIntoView({behavior: "smooth"});
You can explore more options here
Upvotes: 8
Reputation: 341
Ned Rockson basically answers this question. However there is a fatal flaw within his solution. When the targeted element is closer to the bottom of the page than the viewport-height, the function doesn't reach its exit statement and traps the user on the bottom of the page. This is simply solved by limiting the iteration count.
var smoothScroll = function(elementId) {
var MIN_PIXELS_PER_STEP = 16;
var MAX_SCROLL_STEPS = 30;
var target = document.getElementById(elementId);
var scrollContainer = target;
do {
scrollContainer = scrollContainer.parentNode;
if (!scrollContainer) return;
scrollContainer.scrollTop += 1;
} while (scrollContainer.scrollTop == 0);
var targetY = 0;
do {
if (target == scrollContainer) break;
targetY += target.offsetTop;
} while (target = target.offsetParent);
var pixelsPerStep = Math.max(MIN_PIXELS_PER_STEP,
(targetY - scrollContainer.scrollTop) / MAX_SCROLL_STEPS);
var iterations = 0;
var stepFunc = function() {
if(iterations > MAX_SCROLL_STEPS){
return;
}
scrollContainer.scrollTop =
Math.min(targetY, pixelsPerStep + scrollContainer.scrollTop);
if (scrollContainer.scrollTop >= targetY) {
return;
}
window.requestAnimationFrame(stepFunc);
};
window.requestAnimationFrame(stepFunc);
}
Upvotes: 2
Reputation: 119
You can use basic css to achieve smooth scroll
html {
scroll-behavior: smooth;
}
Upvotes: 9
Reputation: 401
What if u use scrollIntoView function?
var elmntToView = document.getElementById("sectionId");
elmntToView.scrollIntoView();
Has {behavior: "smooth"} too.... ;) https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollIntoView
Upvotes: 37
Reputation: 3391
I took the Ned Rockson's version and adjusted it to allow upwards scrolls as well.
var smoothScroll = function(elementId) {
var MIN_PIXELS_PER_STEP = 16;
var MAX_SCROLL_STEPS = 30;
var target = document.getElementById(elementId);
var scrollContainer = target;
do {
scrollContainer = scrollContainer.parentNode;
if (!scrollContainer) return;
scrollContainer.scrollTop += 1;
} while (scrollContainer.scrollTop === 0);
var targetY = 0;
do {
if (target === scrollContainer) break;
targetY += target.offsetTop;
} while (target = target.offsetParent);
var pixelsPerStep = Math.max(MIN_PIXELS_PER_STEP,
Math.abs(targetY - scrollContainer.scrollTop) / MAX_SCROLL_STEPS);
var isUp = targetY < scrollContainer.scrollTop;
var stepFunc = function() {
if (isUp) {
scrollContainer.scrollTop = Math.max(targetY, scrollContainer.scrollTop - pixelsPerStep);
if (scrollContainer.scrollTop <= targetY) {
return;
}
} else {
scrollContainer.scrollTop = Math.min(targetY, scrollContainer.scrollTop + pixelsPerStep);
if (scrollContainer.scrollTop >= targetY) {
return;
}
}
window.requestAnimationFrame(stepFunc);
};
window.requestAnimationFrame(stepFunc);
};
Upvotes: 2
Reputation: 1175
I played around with nico's answer a little and it felt jumpy. Did a bit of investigation and found window.requestAnimationFrame
which is a function that is called on each repaint cycle. This allows for a more clean-looking animation. Still trying to hone in on good default values for step size but for my example things look pretty good using this implementation.
var smoothScroll = function(elementId) {
var MIN_PIXELS_PER_STEP = 16;
var MAX_SCROLL_STEPS = 30;
var target = document.getElementById(elementId);
var scrollContainer = target;
do {
scrollContainer = scrollContainer.parentNode;
if (!scrollContainer) return;
scrollContainer.scrollTop += 1;
} while (scrollContainer.scrollTop == 0);
var targetY = 0;
do {
if (target == scrollContainer) break;
targetY += target.offsetTop;
} while (target = target.offsetParent);
var pixelsPerStep = Math.max(MIN_PIXELS_PER_STEP,
(targetY - scrollContainer.scrollTop) / MAX_SCROLL_STEPS);
var stepFunc = function() {
scrollContainer.scrollTop =
Math.min(targetY, pixelsPerStep + scrollContainer.scrollTop);
if (scrollContainer.scrollTop >= targetY) {
return;
}
window.requestAnimationFrame(stepFunc);
};
window.requestAnimationFrame(stepFunc);
}
Upvotes: 12
Reputation: 835
There are many examples of smooth scrolling using JS libraries like jQuery, Mootools, Prototype, etc.
The following example is on pure JavaScript. If you have no jQuery/Mootools/Prototype on page or you don't want to overload page with heavy JS libraries the example will be of help.
HTML Part:
<div class="first"><button type="button" onclick="smoothScroll(document.getElementById('second'))">Click Me!</button></div>
<div class="second" id="second">Hi</div>
CSS Part:
.first {
width: 100%;
height: 1000px;
background: #ccc;
}
.second {
width: 100%;
height: 1000px;
background: #999;
}
JS Part:
window.smoothScroll = function(target) {
var scrollContainer = target;
do { //find scroll container
scrollContainer = scrollContainer.parentNode;
if (!scrollContainer) return;
scrollContainer.scrollTop += 1;
} while (scrollContainer.scrollTop == 0);
var targetY = 0;
do { //find the top of target relatively to the container
if (target == scrollContainer) break;
targetY += target.offsetTop;
} while (target = target.offsetParent);
scroll = function(c, a, b, i) {
i++; if (i > 30) return;
c.scrollTop = a + (b - a) / 30 * i;
setTimeout(function(){ scroll(c, a, b, i); }, 20);
}
// start scrolling
scroll(scrollContainer, scrollContainer.scrollTop, targetY, 0);
}
Upvotes: 55
Reputation: 100175
do:
$("button").click(function() {
$('html,body').animate({
scrollTop: $(".second").offset().top},
'slow');
});
Updated Jsfiddle
Upvotes: 205