Etamar Laron
Etamar Laron

Reputation: 1162

Firemonkey - updating visual components

We are working with Firemonkey since version 1, and still find difficulties updating components that are currently visible on the screen. There are many 'ways' to request a repaint in Firemonkey, perhaps too many:

Given the lacking documentation for the platform, is there a "well defined" way to change the visual appearance (internal values of a style) when a component is already displayed? I.e. a listboxItem that is already present and visible on screen, a TGrid cell, and so on. Would appreciate your thoughts...

Upvotes: 4

Views: 6128

Answers (1)

user1099053
user1099053

Reputation:

I don't think there's a single unified 'correct way' to refresh the visual of components in Firemonkey.

However, as a recommendation from personal experience, I'd take the .repaint route - this method is at the TControl level, and so it precedes primitives and styled controls (which are generally made up of primitives) and so applies to all visual controls. It also doesn't require parameters, so it's a good all-round solution.

I have noted that Firemonkey has always had an issue correctly repainting controls of it's own accord. Often I'm left with a 'shadow' of the previous visual of a control/primitive, and must call .repaint manually to update it. This got noticeably worse with FM2 and FM3 (presumably due to optimizations made for mobile platforms), and so doing a manual .repaint -- especially where effects such as TGlow and moving or rotating controls/primitives are concerned, has become a standard practice for me.

Upvotes: 4

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