Reputation: 611
I plan to calculate the surface area of this cone by
However, this appears unreliable at the extremities (tip and base). How can I make it more reliable at base/tip? or is my approach entirely wrong?
Edit: I want it to truncate in the black space, on both ends
Upvotes: 0
Views: 1785
Reputation: 24846
I would try applying a filter that will make cone pixels white and other pixels black (e.g. provide a binary image). After that the area of the cone is just the sum of the white pixels.
Upvotes: 1