Reputation: 351
I'm would like to create multiple cubes, add a click-event on each one of them and combine them in a "parent" object with GeometryUtils.merge.
var cubes=[];
var mainGeom = new THREE.Geometry();
var cubegeometry = new THREE.CubeGeometry(50, 50, 50, 1, 1, 1 );
cubes[1] = new THREE.Mesh( cubegeometry );
cubes[1].position.y = -50;
THREE.GeometryUtils.merge( mainGeom, cubes[1] );
cubes[2] = new THREE.Mesh( cubegeometry );
cubes[2].position.y = 50;
THREE.GeometryUtils.merge( mainGeom, cubes[2] );
cubes[3] = new THREE.Mesh( cubegeometry );
cubes[3].position.z = -50;
THREE.GeometryUtils.merge( mainGeom, cubes[3] );
cube = new THREE.Mesh( mainGeom,new THREE.MeshBasicMaterial( { color: 0xff0000 } ));
Combining is working fine. But how can i add a click event on each one of them? I am using this:
function onDocumentMouseDown( event ) {
event.preventDefault();
mouse = {x : ( event.clientX / window.innerWidth ) * 2 - 1, y :- ( event.clientY / window.innerHeight ) * 2 + 1 };
var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects( cube );
if ( intersects.length > 0 ) {
console.log(intersects);
}
}
But the intersects.length is always 0! What am I doing wrong?
Thanks a lot!
Regards - Kosha
Upvotes: 0
Views: 1543
Reputation: 351
GeorgeProfenza has given me a good hint. The solution was to add these Subobject to a parent object, then - this was the solution! Thanks
Upvotes: 0