Reputation: 131
I have a class called BaseRobot. Containing the following code:
//=== Defines the possible orientation of the robot.
//=== Note the order is important to allow cycling to be performed in a meaningful manner.
public enum Compass
{
North, East, South, West
};
//=== The basic robot.
public class BaseRobot
{
//--- The behaviour properties that were identified, together with associated state.
//--- The robot identification number.
private int mId;
public int id
{
get { return mId; }
}
//--- the direction in which the robot is currently facing.
private Compass mOrientation;
public Compass Orientation
{
get { return mOrientation; }
set { mOrientation = value; }
}
//--- The robot's current position.
private Point mPosition;
public Point Position
{
get { return mPosition; }
}
//--- the robot's home position, where it was originally created.
public Point mHome;
public Point Home
{
get { return mHome; }
}
//--- Turn the orientation left (anti-clockwise) or right (clockwise).
//--- Implementation relies on the N, E, S, W ordering of the enumeration values to allow the arithmetic to work.
public void TurnLeft()
{
--mOrientation;
if (mOrientation < 0) mOrientation = Compass.West;
} // end turnLeft method.
public void TurnRight()
{
mOrientation = (Compass)(((int)mOrientation + 1) % 4);
} // end turnRight method.
//--- Move one unit forward in the current orientation.
public void Move()
{
switch (mOrientation)
{
case Compass.North: mPosition.Y++; break;
case Compass.East: mPosition.X++; break;
case Compass.South: mPosition.Y--; break;
case Compass.West: mPosition.X--; break;
}
} // end Move method.
//--- Constructor methods.
public BaseRobot(int aId)
{
mId = aId;
mHome.X = 0;
mHome = new Point(0, 0);
mPosition = mHome;
}
public BaseRobot(int aId, int aX, int aY)
{
mId = aId;
mHome = new Point(aX, aY);
mPosition = mHome;
} // end BaseRobot constructor methods.
}
In the program class, i am looking to call the objects, methods and properties from this code to display information regrading the robot's status, such as robot home, orientation and position. I am looking for the console to display something like this:
Robot has home at <0,0> It is facing North and is currently at <0,0>
Any ideas of how i can achieve this?
Upvotes: 1
Views: 152
Reputation: 236248
First, I suggest you to read about Auto-Implemented Properties. That will make your code look like:
public Point Home { get; private set; }
public Point Position { get; private set; }
public Compass Orientation { get; private set; }
Now back to formatting your robot to string. You can override ToString()
method of robot class:
public override string ToString()
{
return String.Format("Robot has home at {0} It is facing {1} and is currently at {2}",
mHome, mOrientation, mPosition);
}
Or simply pass robot instance to following method:
public void WriteToConsole(BaseRobot robot)
{
Console.WriteLine("Robot has home at {0} It is facing {1} and is currently at {2}",
robot.Home, robot.Orientation, robot.Position);
}
NOTE: By default System.Drawing.Point class will be converted to string {X=42,Y=8}
. If you need it formatted as <42,8>
then you should manually provide values for X and Y like this:
String.Format("Robot has home at <{0},{1}> It is facing {2} and is currently at <{3},{4}>",
Home.X, Home.Y, Orientation, Position.X, Position.Y);
Or if Point is your own class, then simply override it's ToString()
method:
return String.Format("<{0},{1}>", X, Y);
Upvotes: 1
Reputation: 5197
Format strings can be used to achieve this easily.
You can use Console.Writeline, like so:
// Assumes a Robot r exists already
Console.Writeline("Robot has home at <{0},{1}> and is facing {2} and is currently at <{3},{4}>", r.Home.X, r.Home.Y, r.Orientation, r.Position.X, r.Position.Y);
Overriding ToString() is another way of doing this:
public override string ToString(){
return string.Format("Robot has home at <{0},{1}> and is facing {2} and is currently at <{3},{4}>", Home.X, Home.Y, Orientation, Position.X, Position.Y);
}
Overriding ToString() doesn't seem correct here, however, because you're displaying status information about a Robot that isn't really the "string representation of a robot", which is what ToString() should be supplying. I'd either use the Console.Writeline method above, or have a string Status property on Robot to get this type of information.
Upvotes: 0
Reputation: 14672
Try Console.WriteLine, calling your class methods to get the argument values, see here for more
http://msdn.microsoft.com/en-us/library/aakt1eab.aspx
Upvotes: 0