Reputation: 11012
I have a cube with single texture -
public class TextureDemo implements GLEventListener, KeyListener {
private Texture texture;
}
public void init(GLAutoDrawable gLDrawable) {
String filename="Picture1.jpg"; // the FileName to open
texture=TextureIO.newTexture(new File( filename ),true);
}
public void display(GLAutoDrawable gLDrawable) {
texture.bind();
gl.glBegin(GL.GL_QUADS);
// Front Face
gl.glTexCoord2f(0.0f, 0.0f);
gl.glVertex3f(-1.0f, -1.0f, 1.0f);
gl.glTexCoord2f(2f, 0.0f);
gl.glVertex3f(1.0f, -1.0f, 1.0f);
gl.glTexCoord2f(2f, 1.0f);
gl.glVertex3f(1.0f, 1.0f, 1.0f);
gl.glTexCoord2f(0.0f, 1.0f);
gl.glVertex3f(-1.0f, 1.0f, 1.0f);
// Back Face
...
}
I trying to set multiple texture on the above cube , means after the "Front Face" , replace to another texture which will take effect on the other cube face's .
How could I accomplish this ?
Upvotes: 0
Views: 188
Reputation: 3720
You bind a new texture. That tells GL that whatever we're about to draw will use that texture.
So, create new texture for a different JPG file, then bind it, then draw some vertices.
Upvotes: 2