Reputation: 2200
I am trying to convert SVG to PNG (or any raster format) and resize at the same time.
I thought I would use ImageMagick for this task but it seems to be converting to raster before resizing.
This results in a poor quality image.
Is there a way to get ImageMagick to resize the SVG before converting to raster?
Or is there some other tool I can use to programatically convert an SVG to a raster after resizing it?
Alternatively, is there some other tool I could use for this?
Currently I'm using ImageMagick via a commandline:
convert file.svg -resize 100x100 file.png
The source image "size" is unknown and the destination size is not known until run-time.
Upvotes: 41
Views: 35975
Reputation: 131
Some of the answers here don't work for me.
The issue has to do with the density of the rasterization, not the size of the target image. By default ImageMagick rasterizes SVGs at 72 dpi. To increase the density, you can add the -density
flag, like this:
convert -density 288 input.svg output.png
I got this from this guide: https://makandracards.com/makandra/506738-imagemagick-converting-svg-to-raster-image-formats-like-png-or-jpeg
Upvotes: 1
Reputation: 412
With image magick 7 you can do the following in one line:
magick in.svg -density "%[fx:((1080/w)*72)]" -delete 0 -background none in.svg -scale 1080x out.png
This will automatically determine the correct density to get it scaled in the right resolution. Exchange the 2 '1080' values to the width you like your png.
Upvotes: 3
Reputation: 7686
This is the way I do it and it seems to work.
convert -background none -density 1000 -resize 1000x compass.svg compass.png
Here's what each part does.
-background none
to make sure any transparent parts of the SVG stay transparent and not get filled with white.-density 1000
and specify the width to which you want to resize the SVG. This way when you actually call the resize command, the raster representation of the loaded SVG will already have a width of 1000, otherwise you'll end up resizing a raster up or down from whatever the original size of the SVG image is.-resize 1000x
to give your SVG a new width, the height will be calculated automatically to keep the aspect ratio.One pitfall of this, is that I don't really know how you could resize based on the height and let the width be calcualted since -density
is applied to the width, not the height. So, you'd have to know the actual ratio of your SVG beforehand and work with the width accordingly.
Upvotes: 51
Reputation: 207345
The SVG
is defined as a vector, not a bitmap - which is what IM likes dealing with. When IM reads a vector in, it doesn't know the size, so when you do this:
convert compass.svg -resize 1000x1000 compassB.jpg
it creates a default sized bitmap canvas, "draws" the vector onto it, then resizes it and saves it as a JPEG
. The result, if your intended size is larger than the canvas that IM "guessed" is poor quality - it cannot create information it no longer has as a result of rasterizing the image onto too small a canvas.
The solution is to tell IM up-front that the vector needs to be drawn onto a big canvas, before it rasterises:
convert -size 1000x1000 compass.svg compassA.jpg
Upvotes: 43
Reputation: 21257
I have made svgexport for this:
svgexport file.svg file.png 100:100
Upvotes: 12
Reputation: 2200
So it turns out that inkscape has a commandline interface.
Unfortunately the -w
and -h
arguments to inkscape do not preserve the aspect ratio. However it does provide a way to query the current width and height - but only one at a time.
So the solution is to run inkscape no less than 3 times.
inkscape -f svgfile.svg -W
<read stdin into some variable>
inkscape -f svgfile.svg -H
<read stdin into some variable>
<calculate aspect ratio and apply logic to retain aspect for new size>
inkscape -f svgfile.svg -w <newwidth> -h <newheight> -e file.png
In my instance I then had to run the generated file through ImageMagick to perform additional operations.
Doing all this from C# is cumbersome to say the least so this question remains open for a better solution.
Upvotes: 5
Reputation: 101800
It's odd that ImageMagick would be rendering at one size and then rescaling the bitmap. Unless, that is, the SVG has a specific size defined in it. Check the width
and height
attributes of the SVG files you are using. Try changing the width and height to 100%
and see if that makes a difference.
<svg width="100%" height="100%" ...etc...>
(Assuming you have control over the SVG files you are using).
Upvotes: 1