grivcon
grivcon

Reputation: 131

Function doesnt see parameter as a array of objects

I´m having some troubles with a array of objects parameter for a function.

REAL CODES:

function drawTable(x,y,numero,t,e) {

    context.fillStyle = "#ffff66";
    context.fillRect(x*146,y*146,55,55);


    var color;

    if (e[numero].tocado == "rojo") {
        color = "#cc3300"
    } else if (e[numero].tocado == "azul") {
        color = "#0099ff";
    } else {
        color = "#66ff66";
    }

    context.fillStyle = color;
    if (t==0 && x < 4) {
        context.fillRect((x*146)+55,(y*146)+9,91,39);
    }
    if (t==1){
        context.fillRect((x*146)+9,(y*146)+55,39,91);
    }

    if (x==4) {
        if (y<4) {
            if (t==1) {
                drawTable(0,y+1,numero+1,0,e);
            } else {
                drawTable(0,y,numero,1,e);
            }
        }
    } else {
        drawTable(x+1,y,numero+1,t,e);
    }
    return;     
}

socket.on("start", function (data) {
    game = data;
    drawTable(0,0,0,0,game.elements);
   //....
 }
"Data is a object:"
function Game() {
   this.turno = "";
   this.puntuacion_rojo = 0;
   this.puntuacion_azul = 0;
   this.elements = [];
}

"elements built"
 this.elements.push({
        id: 
        tipo: 
        tocado: ,
        left: 
        top: 
        width: 
        height:
        });

The error is:

Uncaught TypeError: Cannot read property 'tocado' of undefined.

in the line

if (e[numero].tocado == "rojo") { 

Data isn't empty, I tested it, It returns from the server correctly.

Upvotes: 0

Views: 126

Answers (2)

Chuck
Chuck

Reputation: 237080

It sounds like data.elements is an empty array, so e[0] returns undefined. Perhaps you meant to put that this.elements.push(…) line inside the Game function?

Upvotes: 0

Paul
Paul

Reputation: 141877

So, the problem is that "cosa" "thinks" e isnt a array of objects

You're mistaken. cosa isn't even ever called. The thread stops when an uncaught exception is thrown. Since e is undefined, you get an exception on this line:

e[0].hello = "hello!";

If you want to access e[0], e should be an array:

var e = [];

and if you want to access e[0].hello, e[0] should be an object:

var e = [];
e[0] = {};
e[0].hello = "hello!":

Or all of that in one line:

var e = [{hello: "hello!"}];

Upvotes: 3

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