Reputation: 884
Well, my question is almost the same as this one: Android phones use actual density or generalized density for motion of bitmaps in SurfaceView Canvas?
I'm developing a android game using Canvas, I have images in a single size, and they fit well on my hdpi device and when I run it on lower devices, it's still fitting well, my question is, I don't need them in different sizes?
I'll economize heap memmory if I have smaller images to run in a ldpi device for example?
Upvotes: 0
Views: 80
Reputation: 39564
Providing multiple resources will avoid heavy downscaling process, use less memory, etc..
You don't NEED to put them, but it is a good practice.
Upvotes: 1