Reputation:
I'm using slick2d and in my Java application. In my render method I use a method called changeBackground();
@Override
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)
throws SlickException {
changeBackground(g);
}
changeBackground();
public void changeBackground(Graphics g) throws SlickException{
Thread.sleep(500);
g.setBackground(new org.newdawn.slick.Color(0, 255, 0);
Thread.Sleep(500);
g.setBackground(new org.newdawn.slick.Color(255, 0, 0);
changeBackground(g);
}
When I run my application the game crashes.
Upvotes: 0
Views: 203
Reputation: 22904
You are probably getting a stack overflow.
public void changeBackground(Graphics g) throws SlickException{
Thread.sleep(500);
g.setBackground(new org.newdawn.slick.Color(0, 255, 0);
Thread.Sleep(500);
g.setBackground(new org.newdawn.slick.Color(255, 0, 0);
changeBackground(g); // you're calling this funct again! BAD
}
Remove the last line and hopefully you won't crash in that spot.
Upvotes: 3