Reputation: 13
I've encountered an issue with my code that I simply cannot figure out.
As per the below section of code:
After creating a 2nd dictionary (worldmap)
in the Generate_Game_World
class, the HQ location is stored in
self.worldmap[HQLOCATIONX,HQLOCATIONY]["Region_Type"] = "HQ"
However, after doing so it seems to fill up the entire array with the "HQ" value as seen in the test window. I simply cannot figure out why this is happening.
import pygame
from tkinter import *
test = Tk ()
test.geometry = ("640x480")
pygame.init()
WORLDSIZE = 499
HQLOCATIONX = int(WORLDSIZE/2)
HQLOCATIONY = int(WORLDSIZE/2)
class Generate_Game_World ():
regionData = {"Region_Type" : "None",
"Region_Level" : 0}
def __init__(self, mapSize):
self.mapSize = mapSize
def main (self):
# creates 2d map
self.worldmap = {(x,y) : self.regionData for x in range(self.mapSize) for y in range (self.mapSize)}
# Sets the HQ to worldmap(249,249)
self.worldmap[HQLOCATIONX,HQLOCATIONY]["Region_Type"] = "HQ"
# checks worldmap(0,0) --> (10,10) for its Region Type
for x in range (10):
for y in range (10):
label = Label (text=self.worldmap[x,y]["Region_Type"]).grid(row = x, column=y)
class Game (object):
def main (self, screen):
gameworld = Generate_Game_World(WORLDSIZE)
gameworld.main()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
return
test.mainloop()
pygame.display.flip()
if __name__ == "__main__":
screen = pygame.display.set_mode((1024, 768))
Game().main(screen)
Upvotes: 1
Views: 128
Reputation: 1123940
All your dictionary values are references to the one class-attribute regionData
.
You want to create copies instead:
self.worldmap = {(x,y): self.regionData.copy() for x in range(self.mapSize) for y in range (self.mapSize)}
This uses the dict.copy()
method to create a shallow copy instead; this is enough as the values of Generate_Game_World.regionData
are mere strings and these are immutable so are safe to be shared.
You could also use a dictionary literal to create a new dictionary from scratch; you don't seem to be using self.regionData
anywhere else so inlining is a possibility:
self.worldmap = {(x,y): {"Region_Type" : "None", "Region_Level" : 0}
for x in range(self.mapSize) for y in range (self.mapSize)}
Last but not least, did you mean to use the None
singleton instead of a string "None"
perhaps?
Upvotes: 2