Reputation: 31
I am trying to simply draw an image on a jframe by using an Imageicon. However when I run it its just blank. Heres my code...
public final class PICS
{
public static final void main(String... aArgs)
{
JFrame frame = new JFrame("IMAGE");
frame.setVisible(true);
frame.setSize(500,500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ImageIcon image = new ImageIcon("image/pic1.jpg");
JLabel label = new JLabel("", image, JLabel.CENTER);
JPanel panel = new JPanel(new BorderLayout());
panel.add( label, BorderLayout.CENTER );
}
}
I am very new to everything java including this website, so I apologize if im missing something. Also im using Eclipse, and are there specific formats you can use for images, or is there a limit to size?
Upvotes: 3
Views: 3954
Reputation: 347314
Two things.
First, make setVisible
the last call AFTER you have built your frame and it's contents...ie
JFrame frame = new JFrame("IMAGE");
frame.setSize(500,500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ImageIcon image = new ImageIcon("image/pic1.jpg");
JLabel label = new JLabel("", image, JLabel.CENTER);
JPanel panel = new JPanel(new BorderLayout());
panel.add( label, BorderLayout.CENTER );
// Make me last
frame.setVisible(true);
Two, make sure that the image/pic1.jpg
exists and is the directory image
under the current execution context.
If the image is a embedded resource (lives within the Jar or your application), then you need to supply a URL
to the image instead of a String
as ImageIcon
treats String
as a file name...
ImageIcon image = new ImageIcon(PICS.class.getResource("image/pic1.jpg"));
For example.
I would encourage you to use JFrame#pack
over JFrame#setSize
as it will resize the frame to the preferred size of your content...
I would also encourage you to take the time to read through Code Conventions for the Java Programming Language, Initial Threads.
I would also encourage you to use ImageIO over ImageIcon
as it will, at least, throw an Exception
if something goes wrong
Updated, testing image path
Try adding this to the constructor of your PICS
class. This will, at least, tell you where the image isn't...
try {
ImageIO.read(PICS.class.getResource("image/pic1.jpg"));
} catch (IOException ex) {
System.out.println("Not in image/pic1.jpg");
}
try {
ImageIO.read(PICS.class.getResource("/image/pic1.jpg"));
} catch (IOException ex) {
System.out.println("Not in /image/pic1.jpg");
}
try {
ImageIO.read(PICS.class.getResource("resources/image/pic1.jpg"));
} catch (IOException ex) {
System.out.println("Not in resources/image/pic1.jpg");
}
try {
ImageIO.read(PICS.class.getResource("/resources/image/pic1.jpg"));
} catch (IOException ex) {
System.out.println("Not in /resources/image/pic1.jpg");
}
Upvotes: 2
Reputation: 324157
I am very new to everything java including this website
Then I would suggest you start by reading tutorials especially the Swing tutorial. Maybe the section on How to Use Icons
would be a good place to start. The example code will show you how to use Icons as well as how to structure your program so that the GUI code is executed on the EDT. The tutorial on Concurrency will explain why the EDT is important.
Upvotes: 2